Age | Commit message (Collapse) | Author |
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savegame failed and do not crash on loading savegames that were altered by patches or branches.
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because everything is already 64 bits by default.
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brazilian_portuguese - 3 fixed by tucalipe (3)
catalan - 3 fixed by arnaullv (3)
danish - 1 fixed by ThomasA (1)
estonian - 99 fixed by kristjans (99)
galician - 8 fixed by Condex (8)
norwegian_nynorsk - 35 fixed by pollux (35)
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translations, so it will be properly translated in all languages.
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language header
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danish - 15 fixed by MiR (15)
galician - 14 fixed by Condex (14)
portuguese - 6 fixed by izhirahider (6)
russian - 10 fixed by HMage (10)
simplified_chinese - 9 fixed by Fishingsnow (9)
slovenian - 15 fixed by Necrolyte (15)
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(r9115) to ensure they are really changed
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than English.
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Replace very old tabs which should be spaces by spaces
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language files, as well as two others that weren't used for ages (tgp had other strings for them, or simply not).
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in the scenario editor. Add a button to the landscape window to do this.
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search&replace broke)
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- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
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