Age | Commit message (Collapse) | Author |
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network-lobby with the rest of the game (frosch)
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STR_NEWGRF_FILTER_TITLE and do it for unfinished lang files too
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and caused NewGRF trouble.
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already removed from English (a long while ago)
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translations too
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croatian - 1 changes by UnderwaterHesus
english_US - 19 changes by Rubidium, agenthh
greek - 5 changes by fumantsu
japanese - 9 changes by imkira
romanian - 5 changes by kkmic
russian - 4 changes by Lone_Wolf
turkish - 5 changes by niw3
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the way" showed the to-be-built industry twice, instead of the to-be-built industry and the industry that's in the way
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traditional_chinese - 3 changes by josesun
english_US - 35 changes by agenthh
esperanto - 27 changes by Ailanto
finnish - 1 changes by jpx_
german - 1 changes by planetmaker
hungarian - 51 changes by IPG
icelandic - 55 changes by antonsigur
indonesian - 9 changes by fanioz
lithuanian - 2 changes by
norwegian_bokmal - 229 changes by mantaray
norwegian_nynorsk - 2 changes by mantaray
portuguese - 9 changes by JayCity
brazilian_portuguese - 14 changes by Tucalipe, leandromoh
russian - 7 changes by
serbian - 5 changes by etran
slovenian - 1 changes by ntadej
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'A'/SHIFT-F4 not to work the first time. As rail types can now be anything the explicit options for the different railtypes have been removed, leaving the most used rail type and first/last available rail types.
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do not duplicate the itemtext to the description.
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afrikaans - 13 changes by burgerd
croatian - 36 changes by
english_US - 74 changes by agenthh
finnish - 4 changes by jpx_
french - 5 changes by glx
greek - 20 changes by fumantsu
lithuanian - 55 changes by Devastator
persian - 1 changes by Gajoo
spanish - 4 changes by Terkhen
urdu - 19 changes by waderay
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a non-breaking one
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vehicle details
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start at 0
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strings.
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make the 'current order'-arrow in order and timetable GUI RTL aware.
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black instead of (the default) white
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somewhat big font aware
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duplicating strings with 'only' the 0 differing
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order window
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window + strings
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executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state doesn't change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are.
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client aborting to join or actually joining
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'proper' use of nested widgets.
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need some tweaks to use the full potential though
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limitations and unused code/strings.
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PMing
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