Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-07-19 | (svn r10627) -Fix [FS#1052]: be consistent with the space between the ↵ | rubidium | |
company name and the player number, i.e. always put a space between them. | |||
2007-07-14 | (svn r10567) -Add [FS#915]: a "group" with ungrouped vehicles. Patch by ↵ | rubidium | |
Matthias Wolf. | |||
2007-07-10 | (svn r10496) -Feature: Replace all the windows for Industry building by a ↵ | belugas | |
more flexible one. Thanks to Csaboka (from TTDPatch dev team) for his hints and original design (which i've found while it was halfway done, so i could make it more compliant ;)). Don't expect it to be a carbon-copy though. A few differences can be found here and there. Thanks to Rubidium for his helping hand. Hope you will like it as we do :) | |||
2007-07-08 | (svn r10473) -Codechange: make the industry "window", the one that shows ↵ | rubidium | |
when you click on an industry, more flexible to allow easier integration with newindustries. | |||
2007-07-06 | (svn r10451) -Add: support for "prospecting" raw industries, i.e. you pay an ↵ | rubidium | |
amount of money and then it might (with a given chance) build a raw industry somewhere on the map. | |||
2007-07-03 | (svn r10415) -Revert (r10403), Fix (r10323): 'message from company' test ↵ | glx | |
must use {STRING1}, so pass it the correct params | |||
2007-06-30 | (svn r10403) -Fix (r10323): 'message from company' text used {STRING1} ↵ | peter1138 | |
instead of {COMPANY} | |||
2007-06-30 | (svn r10401) -Feature: new sign editor features including switching to ↵ | peter1138 | |
previous/next sign (XeryusTC) | |||
2007-06-27 | (svn r10364) -Fix [FS#706]: checking for duplicate custom names was ↵ | peter1138 | |
inconsistent, and tested all 'namespaces'. now only check names of the same type. | |||
2007-06-27 | (svn r10353) -Fix/Feature [FS#669]: disallow (in the GUI) the building of ↵ | rubidium | |
infrastructure you do not have available vehicles for. This means that the airport building button is disabled till you can actually build aircraft. The game itself will not disallow you to build the infrastructure and this "new" behaviour can be overriden with a patch setting. | |||
2007-06-26 | (svn r10338) -Codechange: Show the total time that the timetable will take. | maedhros | |
2007-06-25 | (svn r10331) -Feature: Add the possibility of automatically filling in ↵ | maedhros | |
timetables based on the times from the first (or subsequent) run-throughs. | |||
2007-06-25 | (svn r10330) -Fix [FS#939]: budget window used wrong param for loan ↵ | peter1138 | |
repay/borrow amounts | |||
2007-06-25 | (svn r10329) -Feature [FS#812]: (patch) option to select the "default" rail ↵ | rubidium | |
type when you start a new game or load a game. This is done either static, i.e. rail, electrified rail, monorail and maglev, or dynamic which takes either the first or last available railtype or the railtype that is used most on the map. | |||
2007-06-25 | (svn r10324) -Codechange: reference engine names by index | peter1138 | |
2007-06-25 | (svn r10323) -Codechange: reference company name, number and player ↵ | peter1138 | |
(president) name by index | |||
2007-06-25 | (svn r10321) -Codechange: refer to sign text by index | peter1138 | |
2007-06-25 | (svn r10320) -Fix [FS#278]: one could only build a limited number of ↵ | rubidium | |
stations before one had to rename them. | |||
2007-06-25 | (svn r10316) -Codechange: (consistently) use index to refer to group names. ↵ | peter1138 | |
Also the group string_id is irrelevant unless it is a custom name, so don't 'waste' a savegame string id. | |||
2007-06-24 | (svn r10314) -Codechange: Refer to vehicle names by index | peter1138 | |
2007-06-24 | (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a ↵ | rubidium | |
savegame failed and do not crash on loading savegames that were altered by patches or branches. | |||
2007-06-22 | (svn r10271) -Fix r9563: move the Transparency Option menu item to the place ↵ | truelight | |
it should have been in the first place: Option Menu, not Map Menu (go figure :p) | |||
2007-06-22 | (svn r10270) -Add: prefixed the loading indicator with an arrow, up meaning ↵ | truelight | |
vehicle is loading, down meaning vehicle is unloading | |||
2007-06-21 | (svn r10261) -Cleanup: we do not need CURRENCY64 and CURRCOMPACT64 anymore, ↵ | rubidium | |
because everything is already 64 bits by default. | |||
2007-06-21 | (svn r10254) -Feature: loading indicator, which shows in % how full a ↵ | truelight | |
vehicle is while loading/unloading (TheJosh) | |||
2007-06-20 | (svn r10236) -Feature: Introduce a form of timetabling for vehicles. | maedhros | |
2007-06-19 | (svn r10230) -Fix [FS#594]: terraforming wipes out canals. Now you always ↵ | rubidium | |
have to remove the canal before terraforming, instead of "just" removing the canal. | |||
2007-06-11 | (svn r10097) -Feature: Add support for articulated road vehicles, or ↵ | maedhros | |
callbacks 11 and 17 for road vehicles for those who prefer the technical explanation. | |||
2007-06-08 | (svn r10071) -Feature [FS#828]: moving of orders (skidd13). | rubidium | |
2007-06-04 | (svn r10033) -Feature [FS#760]: skip to the selected order in the order list ↵ | rubidium | |
when clicking on the "skip" button while pressing CTRL. | |||
2007-06-01 | (svn r10017) -Add (FS#790): more languages flags for servers | glx | |
2007-05-31 | (svn r10006) -Fix (FS#362): allow different signal types on one tile | glx | |
2007-05-31 | (svn r9999) -Feature: make it possible to disallow busses and lorries to go ↵ | rubidium | |
a specific way on straight pieces of road. | |||
2007-05-28 | (svn r9962) -Feature: Add smooth viewport scrolling. This must be enabled ↵ | peter1138 | |
with patch setting 'smooth_scroll' | |||
2007-05-27 | (svn r9957) -Change: replace cargo tram with freight tram for consistency. | rubidium | |
2007-05-27 | (svn r9956) -Codechange: Add tram livery schemes | peter1138 | |
2007-05-26 | (svn r9941) -Fix: trams could be cloned to appear in normal road depots and ↵ | bjarni | |
vice versa (spotted by Desolator) | |||
2007-05-25 | (svn r9925) -Fix: wrong tooltips in station picker. | rubidium | |
2007-05-25 | (svn r9923) -Add: support for Action 0 Road vehicles, property 1C, bit 0. | rubidium | |
2007-05-23 | (svn r9905) -Feature: Allow building new stations adjacent to existing ↵ | maedhros | |
stations by holding down control. Based on a patch by Wolf01. | |||
2007-05-22 | (svn r9899) -Update: WebTranslator2 update to 2007-05-22 23:52:38 | miham | |
american - 32 fixed by WhiteRabbit (32) brazilian_portuguese - 25 fixed by tucalipe (25) bulgarian - 6 fixed by thetitan (6) danish - 32 fixed, 21 changed by ThomasA (53) dutch - 32 fixed, 3 changed by habell (35) french - 32 fixed by glx (32) german - 17 fixed by Neonox (17) hungarian - 32 fixed by miham (32) italian - 32 fixed by lorenzodv (32) korean - 29 fixed by darkttd (29) slovak - 35 fixed by lengyel (35) slovenian - 10 fixed by Necrolyte (10) spanish - 34 fixed by eusebio (34) swedish - 32 fixed by giddorah (32) | |||
2007-05-19 | (svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you ↵ | rubidium | |
can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13. | |||
2007-05-04 | (svn r9779) -Feature: Add the possiblity to choose different road patterns ↵ | belugas | |
for towns to use. Possible patterns are : No Road (not available in scenario editor) Original (for the nostalgics) Better Roads (same as original, but based on distance of 2 tiles instead of one) 2x2 grids 3x3 grids Patch by skiddl13 | |||
2007-05-01 | (svn r9762) -Feature: Two new difficulty settings : Very low number of towns ↵ | belugas | |
and very low number of industries Based on FS#289, by pitt2 | |||
2007-04-28 | (svn r9734) -Feature: Add an option to automatically pause when starting a ↵ | maedhros | |
new game. | |||
2007-04-18 | (svn r9667) -Feature: Add the concept of cities. A (configurable) proportion ↵ | maedhros | |
of towns can start off larger, and will grow twice as quickly as other towns. They can also be placed specifically in the scenario editor. Thanks to TheJosh for the initial patch and the idea. | |||
2007-04-12 | (svn r9613) -Feature: Make it possible to have some control over the town ↵ | maedhros | |
growth. The default rate is TTD's original rate, and to approximate OpenTTD's previous behaviour the rate should be set to "Fast" or "Very Fast". Town growth can be switched off entirely, and if so, buildings will not be rebuilt. It is also possible to specify a proportion of towns that grow twice as fast as the others. | |||
2007-04-05 | (svn r9563) -Feature: Add more finer control to transparency options, ↵ | peter1138 | |
including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01. | |||
2007-04-02 | (svn r9543) -Fix [FS#691]: Split up STR_ENGINE_NOT_BUILDABLE into four ↵ | maedhros | |
strings so it can be translated properly and remove "buildable", since it isn't actually a word. | |||
2007-03-31 | (svn r9532) -Fix (r8741) [FS#708]: Make errors when building drive through ↵ | maedhros | |
road stops more descriptive. |