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path: root/src/lang/english.txt
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2010-08-13(svn r20482) -Codechange: move some object related information off the map ↵rubidium
and unify the relation objects have to towns
2010-08-13(svn r20479) -Change: Use 'Buttons Name: Value' layout for AI and NewGRF ↵frosch
parameter GUI.
2010-08-10(svn r20444) -Cleanup: unify writing of {NUM} x {NUM}rubidium
2010-08-08(svn r20414) -Feature: Enable industries in the smallmap displayed in the ↵alberth
industry chain window.
2010-08-08(svn r20411) -Codechange: rename unmovables as quite a lot of them are ↵rubidium
actually movable; e.g. HQ and owned land are pretty movable.
2010-08-05(svn r20376) -Feature [FS#3093]: add setting for none/original/more smoke ↵yexo
(SirkoZ)
2010-08-05(svn r20365) -Codechange: allow multiple layouts for one airport ↵yexo
statemachine, store the layout number
2010-08-03(svn r20356) -Fix [FS#3983]: apparantly one generic error message can't be ↵rubidium
understood...
2010-08-02(svn r20328) -Codechange: unify the unmovable related commands and make ↵rubidium
building lighthouses/transmitters actually happen via a command
2010-08-02(svn r20322) -Codechange: Move Expand town code to a command.terkhen
2010-07-31(svn r20259) -Add: allow NewGRFs to specify their version and use that to ↵rubidium
hide old NewGRFs / to choose the newest when loading compatible NewGRFs
2010-07-31(svn r20258) -Feature: more user-friendly gui to change NewGRF parametersyexo
2010-07-30(svn r20244) -Fix: the caption of the "Available vehicle" lists was black, ↵rubidium
whereas for building those vehicles, which uses the exact same window, it was white.
2010-07-30(svn r20243) -Update: the strings; they don't need the {WHITE} colour code ↵rubidium
anymore either
2010-07-27(svn r20227) -Fix [FS#3985]: Don't spend cash when building a statue fails.terkhen
2010-07-27(svn r20226) -Fix: make "space after ..." usage uniform in English (UK) againrubidium
2010-07-23(svn r20208) -Add: Allow access of the industry cargoes window from the ↵alberth
industry view window.
2010-07-23(svn r20206) -Feature: Display suppliers and customers of an industry or cargo.alberth
2010-07-14(svn r20147) -Change: make some of the english strings more consistent with ↵rubidium
eachother and OpenTTD's behaviour
2010-07-14(svn r20144) -Feature: Allow to configure the delay of hover events, or to ↵terkhen
disable them completely.
2010-07-11(svn r20127) -Fix [FS#3929]: Replace 'invalid engine' with 'vehicle model'.frosch
2010-07-11(svn r20122) -Fix: Correct vehicle list tooltips at the depot window.terkhen
2010-07-10(svn r20116) -Add: Show an specific error message when trying to ↵terkhen
convert/remove nonexistant signals.
2010-07-10(svn r20115) -Add: Show an specific error message when trying to remove ↵terkhen
nonexistant stations.
2010-07-10(svn r20114) -Add: Show an specific error message when trying to remove rail ↵terkhen
or build/convert/remove signals over nonexistant railways.
2010-07-10(svn r20113) -Add [FS#3895]: Show an specific error message when trying to ↵terkhen
remove nonexistant roads (Krille).
2010-07-02(svn r20049) -Feature: [NewGRF] Add a railtype flag to disallow level ↵michi_cc
crossings per railtype.
2010-07-02(svn r20048) -Feature: Add a setting to forbid towns building level crossings.michi_cc
2010-06-19(svn r19998) -Codechange: Unify the order of ship and plane icon in ↵rubidium
network-lobby with the rest of the game (frosch)
2010-06-13(svn r19984) -Feature: Show some savegame details when selecting items in ↵frosch
saveload GUIs.
2010-06-13(svn r19980) -Add: Load some general data from savegames on SL_LOAD_CHECK.frosch
2010-06-11(svn r19962) -Cleanup: Remove unused "destroyed vehicle" strings.terkhen
2010-06-11(svn r19961) -Codechange: Unify "vehicle is destroyed" errors.terkhen
2010-06-04(svn r19922) -Fix[FS#3815]: Use of better english. "by" instead of "with" ↵belugas
(planetmaker)
2010-05-22(svn r19884) -Feature: translatable desktop shortcut commentsrubidium
2010-05-21(svn r19877) -Change: Name invalid engines, cargos and industries 'invalid', ↵frosch
if the player removed the supplying NewGRFs.
2010-05-16(svn r19841) -Feature: Setup NewGRFs from a single window.alberth
2010-05-16(svn r19838) -Change: Add filter capability to the availables list.alberth
2010-05-16(svn r19837) -Change: Display list of available (non-active) grfs in the ↵alberth
NewGRF window.
2010-05-16(svn r19833) -Change: Modify NewGRF window towards having combined lists, ↵alberth
add captions.
2010-05-12(svn r19801) -Add [FS#3691]: custom naming of depots. Based on work by sbrrubidium
2010-05-12(svn r19799) -Change: give depots an unique name in the same manner buoys ↵rubidium
and waypoints are named
2010-05-12(svn r19796) -Codechange: introduce and use a {DEPOT} string commandrubidium
2010-05-04(svn r19760) -Change: use the {HEIGHT} command for the smallmap legendrubidium
2010-05-04(svn r19759) -Change: use the {HEIGHT} command for the measurement toolrubidium
2010-05-04(svn r19758) -Add: {HEIGHT} string commandrubidium
2010-04-26(svn r19731) -Add: Spritepicker to sprite alignment tool.frosch
2010-04-25(svn r19726) -Fix [FS#Sacro]: Broken English.peter1138
2010-04-25(svn r19723) -Add: a simple sprite alignment helper. It does not store the ↵rubidium
new offsets anywhere so as soon as the sprite is reloaded the offsets are gone (use a bigger sprite cache if this happens). Also anything that reloads NewGRFs (new games, loading games or (re)applying NewGRFs) clears the sprite cache and as such resets the offsets.
2010-04-24(svn r19714) -Feature: ctrl+click on a vehicle to start/stop itsmatz