Age | Commit message (Collapse) | Author |
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directory window
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primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
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without tram support, it is better than to simply crash
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-Fix: typo in english.txt
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Sir Bob.
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by Yexo.
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instead of loading/unloading.
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nearest depot.
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more modular (instead of causing a string explosion).
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little more clear that 'transfer' is just an unload type.
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-Feature: ability to force a vehicle to not unload at a station.
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-Fix: unusable non-stop orders shown for waypoints and depots.
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instead of two. The "TTDP compatible order" setting now only sets the default behaviour of new trains.
-Feature: allow three different load type in a single game instead of two. One can choose full load all and full load any instead of full load being governed by the "full load any" patch setting.
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some future changes.
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(non stop and full load are ambiguous and depend on some patch settings).
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distinct tasks, just make an extra button for it and hide them when not needed.
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Patch by Roujin.
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instead of transparent
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town
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display for industries)
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while pressing the CTRL key. Patch by Phil Sophus.
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someone without a keyboard can enter text too. Patch by Dominik.
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description title bar.
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roads as this allowed competitors to remove the one-way state.
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called 'realistic' (matching other vehicles) (1/1) to original TTD
speed (1/4). Note this option defaults to original TTD speed.
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(Yorick)
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settings and make in switchable by Ctrl+9
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building transparency settings
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they will not be changed by pressing 'x'. (Roujin)
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'quit' with US English
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building concept.
So when you want invisible trees, just select the option of the same name in the Patch Options and toggle transparency of trees.
More to come on the saga of Invisibility. So stay tuned.
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aren't present in TTD, since they don't correspond to either TTD's TextIDs or OpenTTD's StringIDs.
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station view
cargo waiting list instead of just one. The station view window is now
resizable to cope with the extra information.
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rivers are drawn as canals. Rivers can currently only be placed with-in the scenario editor.
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widgets to avoid separate DrawString()s, and do the same for the scenario flat-land window.
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unneeded strings
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the livery colour of the engine instead of their wagon type.
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Stellingwerf (FS#1613).
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operation' attempt. Previously, only visual clues were available.
-Fix[FS#1519]: When you can not use this resolution at full screen, now you'll know that it failed.
As for the reason it did not work, each computer/OS has its reason.
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'enumerate' all options in a drop down menu.
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