Age | Commit message (Collapse) | Author |
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building lighthouses/transmitters actually happen via a command
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hide old NewGRFs / to choose the newest when loading compatible NewGRFs
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whereas for building those vehicles, which uses the exact same window, it was white.
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anymore either
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industry view window.
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eachother and OpenTTD's behaviour
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disable them completely.
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convert/remove nonexistant signals.
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nonexistant stations.
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or build/convert/remove signals over nonexistant railways.
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remove nonexistant roads (Krille).
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crossings per railtype.
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network-lobby with the rest of the game (frosch)
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saveload GUIs.
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(planetmaker)
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if the player removed the supplying NewGRFs.
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NewGRF window.
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add captions.
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and waypoints are named
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new offsets anywhere so as soon as the sprite is reloaded the offsets are gone (use a bigger sprite cache if this happens). Also anything that reloads NewGRFs (new games, loading games or (re)applying NewGRFs) clears the sprite cache and as such resets the offsets.
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useful tool for NewGRF developers to get some insights into the value of some variables
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desert or rain forest trees outside of the rain forest area. This to prevent people from thinking planting rain forest trees makes the rain forest bigger and thus adds more place to build a lumber mill.
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are enough players, unclear message when an unexpected/invalid packet is received
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a too long bridge.
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where you can input a break string (patch by Zuu)
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cargo payment rates graph.
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and caused NewGRF trouble.
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