Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-02-10 | (svn r12104) -Fix (r12103): remember loading indicators transparency ↵ | smatz | |
settings and make in switchable by Ctrl+9 | |||
2008-02-10 | (svn r12103) -Feature(tte): separate catenary transparency settings from ↵ | smatz | |
building transparency settings | |||
2008-02-10 | (svn r12102) -Feature: Allow locking individual transparency settings so ↵ | maedhros | |
they will not be changed by pressing 'x'. (Roujin) | |||
2008-01-30 | (svn r12026) -Update: 'exit' is consistent with UK English in OpenTTD, ↵ | orudge | |
'quit' with US English | |||
2008-01-30 | (svn r12023) -Fix [FS#1690]: Put a better suited text in the quit-dialog. | frosch | |
2008-01-30 | (svn r12022) -Revert(r12018): Invisible trees are now separate from the ↵ | belugas | |
building concept. So when you want invisible trees, just select the option of the same name in the Patch Options and toggle transparency of trees. More to come on the saga of Invisibility. So stay tuned. | |||
2008-01-27 | (svn r11994) -Codechange: Remove numbers from string names where the strings ↵ | maedhros | |
aren't present in TTD, since they don't correspond to either TTD's TextIDs or OpenTTD's StringIDs. | |||
2008-01-26 | (svn r11990) -Codechange: Show all cargo sources (en-route from) in the ↵ | peter1138 | |
station view cargo waiting list instead of just one. The station view window is now resizable to cope with the extra information. | |||
2008-01-19 | (svn r11926) -Feature: Rivers. Graphics must be provided by NewGRF else ↵ | peter1138 | |
rivers are drawn as canals. Rivers can currently only be placed with-in the scenario editor. | |||
2008-01-18 | (svn r11919) -Codechange: Assign numbered parameters to world generator ↵ | peter1138 | |
widgets to avoid separate DrawString()s, and do the same for the scenario flat-land window. | |||
2008-01-17 | (svn r11893) -Codechange: build map size drop downs dynamically and remove ↵ | peter1138 | |
unneeded strings | |||
2008-01-16 | (svn r11874) -Fix [FS#1655]: all wagons of maglev/monorail trains would get ↵ | rubidium | |
the livery colour of the engine instead of their wagon type. | |||
2008-01-09 | (svn r11790) -Update: apparantly it's 2008 already ;). Patch by Anne ↵ | rubidium | |
Stellingwerf (FS#1613). | |||
2008-01-01 | (svn r11734) -Change: Allow ToggleFullScreen to return the result of the ↵ | belugas | |
operation' attempt. Previously, only visual clues were available. -Fix[FS#1519]: When you can not use this resolution at full screen, now you'll know that it failed. As for the reason it did not work, each computer/OS has its reason. | |||
2007-12-27 | (svn r11707) -Fix: do not allow refitting flooded (destroyed) vehicles | smatz | |
2007-12-18 | (svn r11660) -Change: english -> english (uk), english_us ->english (us) | miham | |
2007-12-08 | (svn r11598) -Change [FS#1518]: some tooltips of the main toolbar did not ↵ | rubidium | |
'enumerate' all options in a drop down menu. | |||
2007-12-04 | (svn r11573) -Codechange: pause games that miss GRFs by default and throw ↵ | rubidium | |
some warnings and disclaimers when you want to unpause it. | |||
2007-12-02 | (svn r11556) -Feature: allow setting a default password for new companies in ↵ | rubidium | |
network games. | |||
2007-12-01 | (svn r11547) -Add: signal selection GUI for the ones that really like to use ↵ | rubidium | |
that over CTRL. Patch by BigBB. | |||
2007-12-01 | (svn r11545) -Revert(r11543): The result is not what was expected. Looks ↵ | belugas | |
like more work might be needed | |||
2007-12-01 | (svn r11543) -Codechange: Give a more adequate message when trying to place ↵ | belugas | |
an industry required to be built over a house on any other type of tiles. In reference to FS#1492, and other "bugs" like that one | |||
2007-11-24 | (svn r11507) -Fix [FS#1463]: signs totally illegible when transparant signs ↵ | rubidium | |
is turned on and zoomed out more than one level. | |||
2007-11-19 | (svn r11474) -Feature: Allow to resize on creation the smallmap gui in order ↵ | belugas | |
to show all the types industry available. -Feature: Allow to enable/disable individually or all at once, the industries shown on small map. This will permit to easily find those that are of some interest for the player. Heavily based on gule's patch | |||
2007-11-18 | (svn r11457) -Fix: (r11455) Reenable the accidentaly removed one way roads ↵ | skidd13 | |
option -Change: Enable one way roads like the remove via a toolbar icon | |||
2007-11-15 | (svn r11442) -Feature: make news messages related to the industry ↵ | rubidium | |
(production) changes better configurable; you can now disable news messages popping up for industries you are not servicing. Patch by Alberth. | |||
2007-11-15 | (svn r11435) -Codechange: show all players who have shares, not just the ↵ | rubidium | |
first two. Patch by SmatZ. | |||
2007-11-12 | (svn r11420) -Fix [FS#1006]: industry closure news not properly shown when ↵ | rubidium | |
the news item pops up after the industry has been removed from the map. | |||
2007-11-11 | (svn r11409) -Update: as of now, I am a retired Developer, so mark me as such | truelight | |
2007-10-29 | (svn r11355) -Fix [FS#1377]: loading too many GRFs was not handled ↵ | rubidium | |
gracefully causing crashes and such. | |||
2007-10-22 | (svn r11339) -Add: autoroad; same as autorail, but for road and trams and ↵ | rubidium | |
only on X and Y direction. Patch by Octopussy and skidd13. | |||
2007-10-21 | (svn r11330) -Add: OTTD version checking for NewGRFs. This allows NewGRFs to ↵ | rubidium | |
do something different for different versions of OpenTTD, like disabling it for too low versions or loading different graphics. | |||
2007-10-15 | (svn r11269) -Feature: user customisable faces. Patch by BigBB. | rubidium | |
2007-10-08 | (svn r11229) -Fix [FS#1307]: one could sell vehicles that were crashed in a ↵ | rubidium | |
depot, which would still yield money. | |||
2007-10-05 | (svn r11213) -Fix [FS#1298]: confusing messages when trying to build a bridge. | rubidium | |
2007-09-30 | (svn r11188) -Codechange: rewrite of the town action related code (remove ↵ | rubidium | |
some of the magic). -Feature: possibility to disable exclusive rights and giving money. Both by skidd13. | |||
2007-09-26 | (svn r11172) -Codechange: rewrite of town road building and addition of the ↵ | rubidium | |
possibility to clean up unconnected road bits during the local road reconstructions. Based on a patch by skidd13. | |||
2007-09-14 | (svn r11107) -Feature: some tool so one can still build tunnels under rails ↵ | rubidium | |
(and other structures) when the owner of the structure built it on foundations and if you have enough "empty" space ofcourse. One could use the tool for some other construction needs too. Patch by frosch. | |||
2007-09-09 | (svn r11067) -Codechange: also make it possible to use the advanced vehicle ↵ | rubidium | |
list for other players. Patch by SmatZ. | |||
2007-09-08 | (svn r11063) -Codechange: make it possible for people to view the loading ↵ | rubidium | |
indicators of everyone. Patch by SmatZ. | |||
2007-08-29 | (svn r10996) -Feature: [OSX] added more options for right click emulation ↵ | bjarni | |
(controlled from the interface tab in the patch window) This only works with the cocoa drivers (you will use the cocoa drivers unless you manually switched to SDL and compiled yourself) Note: if control-click is selected, then the ingame control-click (like presignals and such) will be command-click Requested and tested by ln- (so he should be blamed if this goes wrong :P ) | |||
2007-08-14 | (svn r10886) -Codechange: modify the "start network server" GUI so it can ↵ | rubidium | |
actually handle more than 10 clients/companies/spectators in a nice way, i.e. without making a combobox with 100 players and add 90 new strings to be able to do so. | |||
2007-08-13 | (svn r10878) -Add [FS#653]: added TileHeight to the Land Area Information ↵ | truelight | |
tool (blove) | |||
2007-08-07 | (svn r10821) -Cleanup: remove the strings that are not needed anymore since ↵ | rubidium | |
r10820. | |||
2007-07-19 | (svn r10627) -Fix [FS#1052]: be consistent with the space between the ↵ | rubidium | |
company name and the player number, i.e. always put a space between them. | |||
2007-07-14 | (svn r10567) -Add [FS#915]: a "group" with ungrouped vehicles. Patch by ↵ | rubidium | |
Matthias Wolf. | |||
2007-07-10 | (svn r10496) -Feature: Replace all the windows for Industry building by a ↵ | belugas | |
more flexible one. Thanks to Csaboka (from TTDPatch dev team) for his hints and original design (which i've found while it was halfway done, so i could make it more compliant ;)). Don't expect it to be a carbon-copy though. A few differences can be found here and there. Thanks to Rubidium for his helping hand. Hope you will like it as we do :) | |||
2007-07-08 | (svn r10473) -Codechange: make the industry "window", the one that shows ↵ | rubidium | |
when you click on an industry, more flexible to allow easier integration with newindustries. | |||
2007-07-06 | (svn r10451) -Add: support for "prospecting" raw industries, i.e. you pay an ↵ | rubidium | |
amount of money and then it might (with a given chance) build a raw industry somewhere on the map. | |||
2007-07-03 | (svn r10415) -Revert (r10403), Fix (r10323): 'message from company' test ↵ | glx | |
must use {STRING1}, so pass it the correct params |