Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-04-14 | (svn r12709) -Feature: show the last joined server. Heavily based on a patch ↵ | rubidium | |
by Yexo. | |||
2008-04-14 | (svn r12700) -Cleanup (r12699): Remove an unused string. | maedhros | |
2008-04-13 | (svn r12687) -Change: show when a vehicle is actually leaving the station ↵ | rubidium | |
instead of loading/unloading. | |||
2008-04-12 | (svn r12670) -Add: unconditional/always order 'jump/skip' variable. | rubidium | |
2008-04-12 | (svn r12667) -Feature: conditional 'skip/jump' orders. | rubidium | |
2008-04-11 | (svn r12661) -Add: ability to send a vehicle (using default orders) to the ↵ | rubidium | |
nearest depot. | |||
2008-04-11 | (svn r12660) -Codechange: make the creation of depot order strings a little ↵ | rubidium | |
more modular (instead of causing a string explosion). | |||
2008-04-10 | (svn r12656) -Fix: tooltips for some order buttons are outdated/incorrect. | rubidium | |
2008-04-10 | (svn r12652) -Codechange: rework the order GUI a little more to make it a ↵ | rubidium | |
little more clear that 'transfer' is just an unload type. | |||
2008-04-10 | (svn r12650) -Feature: ability to force a vehicle to not load at a station. | rubidium | |
-Feature: ability to force a vehicle to not unload at a station. | |||
2008-04-10 | (svn r12649) -Fix: refit orders not being shown. | rubidium | |
-Fix: unusable non-stop orders shown for waypoints and depots. | |||
2008-04-10 | (svn r12648) -Feature: allow four different non-stop types in a single game ↵ | rubidium | |
instead of two. The "TTDP compatible order" setting now only sets the default behaviour of new trains. -Feature: allow three different load type in a single game instead of two. One can choose full load all and full load any instead of full load being governed by the "full load any" patch setting. | |||
2008-04-09 | (svn r12644) -Codechange: rework the order gui a little to prepare it for ↵ | rubidium | |
some future changes. | |||
2008-04-09 | (svn r12643) -Codechange: be more explicit about the orders a vehicle has ↵ | rubidium | |
(non stop and full load are ambiguous and depend on some patch settings). | |||
2008-04-09 | (svn r12641) -Codechange: do not use the same button for two completely ↵ | rubidium | |
distinct tasks, just make an extra button for it and hide them when not needed. | |||
2008-04-06 | (svn r12596) -Feature: show what cargos a station could be supplied with. ↵ | rubidium | |
Patch by Roujin. | |||
2008-04-03 | (svn r12547) -Feature: invisibility options to make objects invisible ↵ | smatz | |
instead of transparent | |||
2008-04-01 | (svn r12534) -Feature: Add a new type of town road layouts - random for each ↵ | skidd13 | |
town | |||
2008-03-28 | (svn r12455) -Codechange: Implement NewGRF callback 37 (cargo sub-type ↵ | glx | |
display for industries) | |||
2008-03-27 | (svn r12441) -Feature: open the time table when pressing the order button ↵ | rubidium | |
while pressing the CTRL key. Patch by Phil Sophus. | |||
2008-03-26 | (svn r12425) -Feature [FS#1846]: On Screen Keyboard for input fields so ↵ | rubidium | |
someone without a keyboard can enter text too. Patch by Dominik. | |||
2008-03-24 | (svn r12407) -Add [FS#1866]: more language flags for servers | glx | |
2008-03-22 | (svn r12391) -Feature: Show whether a town is a "city" in the town ↵ | maedhros | |
description title bar. | |||
2008-03-03 | (svn r12329) -Fix [FS#1819]: Disallow building level crossings over one-way ↵ | peter1138 | |
roads as this allowed competitors to remove the one-way state. | |||
2008-02-27 | (svn r12293) -Feature: Ability to change aircraft speed factor, from so | peter1138 | |
called 'realistic' (matching other vehicles) (1/1) to original TTD speed (1/4). Note this option defaults to original TTD speed. | |||
2008-02-13 | (svn r12129) -Change [FS#1759]: simplified patch settings for pathfinders ↵ | smatz | |
(Yorick) | |||
2008-02-10 | (svn r12104) -Fix (r12103): remember loading indicators transparency ↵ | smatz | |
settings and make in switchable by Ctrl+9 | |||
2008-02-10 | (svn r12103) -Feature(tte): separate catenary transparency settings from ↵ | smatz | |
building transparency settings | |||
2008-02-10 | (svn r12102) -Feature: Allow locking individual transparency settings so ↵ | maedhros | |
they will not be changed by pressing 'x'. (Roujin) | |||
2008-01-30 | (svn r12026) -Update: 'exit' is consistent with UK English in OpenTTD, ↵ | orudge | |
'quit' with US English | |||
2008-01-30 | (svn r12023) -Fix [FS#1690]: Put a better suited text in the quit-dialog. | frosch | |
2008-01-30 | (svn r12022) -Revert(r12018): Invisible trees are now separate from the ↵ | belugas | |
building concept. So when you want invisible trees, just select the option of the same name in the Patch Options and toggle transparency of trees. More to come on the saga of Invisibility. So stay tuned. | |||
2008-01-27 | (svn r11994) -Codechange: Remove numbers from string names where the strings ↵ | maedhros | |
aren't present in TTD, since they don't correspond to either TTD's TextIDs or OpenTTD's StringIDs. | |||
2008-01-26 | (svn r11990) -Codechange: Show all cargo sources (en-route from) in the ↵ | peter1138 | |
station view cargo waiting list instead of just one. The station view window is now resizable to cope with the extra information. | |||
2008-01-19 | (svn r11926) -Feature: Rivers. Graphics must be provided by NewGRF else ↵ | peter1138 | |
rivers are drawn as canals. Rivers can currently only be placed with-in the scenario editor. | |||
2008-01-18 | (svn r11919) -Codechange: Assign numbered parameters to world generator ↵ | peter1138 | |
widgets to avoid separate DrawString()s, and do the same for the scenario flat-land window. | |||
2008-01-17 | (svn r11893) -Codechange: build map size drop downs dynamically and remove ↵ | peter1138 | |
unneeded strings | |||
2008-01-16 | (svn r11874) -Fix [FS#1655]: all wagons of maglev/monorail trains would get ↵ | rubidium | |
the livery colour of the engine instead of their wagon type. | |||
2008-01-09 | (svn r11790) -Update: apparantly it's 2008 already ;). Patch by Anne ↵ | rubidium | |
Stellingwerf (FS#1613). | |||
2008-01-01 | (svn r11734) -Change: Allow ToggleFullScreen to return the result of the ↵ | belugas | |
operation' attempt. Previously, only visual clues were available. -Fix[FS#1519]: When you can not use this resolution at full screen, now you'll know that it failed. As for the reason it did not work, each computer/OS has its reason. | |||
2007-12-27 | (svn r11707) -Fix: do not allow refitting flooded (destroyed) vehicles | smatz | |
2007-12-18 | (svn r11660) -Change: english -> english (uk), english_us ->english (us) | miham | |
2007-12-08 | (svn r11598) -Change [FS#1518]: some tooltips of the main toolbar did not ↵ | rubidium | |
'enumerate' all options in a drop down menu. | |||
2007-12-04 | (svn r11573) -Codechange: pause games that miss GRFs by default and throw ↵ | rubidium | |
some warnings and disclaimers when you want to unpause it. | |||
2007-12-02 | (svn r11556) -Feature: allow setting a default password for new companies in ↵ | rubidium | |
network games. | |||
2007-12-01 | (svn r11547) -Add: signal selection GUI for the ones that really like to use ↵ | rubidium | |
that over CTRL. Patch by BigBB. | |||
2007-12-01 | (svn r11545) -Revert(r11543): The result is not what was expected. Looks ↵ | belugas | |
like more work might be needed | |||
2007-12-01 | (svn r11543) -Codechange: Give a more adequate message when trying to place ↵ | belugas | |
an industry required to be built over a house on any other type of tiles. In reference to FS#1492, and other "bugs" like that one | |||
2007-11-24 | (svn r11507) -Fix [FS#1463]: signs totally illegible when transparant signs ↵ | rubidium | |
is turned on and zoomed out more than one level. | |||
2007-11-19 | (svn r11474) -Feature: Allow to resize on creation the smallmap gui in order ↵ | belugas | |
to show all the types industry available. -Feature: Allow to enable/disable individually or all at once, the industries shown on small map. This will permit to easily find those that are of some interest for the player. Heavily based on gule's patch |