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2019-03-16Cleanup: Unused lang stringsCharles Pigott
2019-03-15Fix e66cec8f86: Permit loading of industry production callback with invalid ↵peter1138
cargo type. It is only an error if the invalid result is actually used. This will be silently ignored at the moment. It is still an error if a duplicate cargo type is returned.
2019-03-08Feature: Industries with neutral stations (e.g. Oil Rig) only supply/accept ↵PeterN
cargo to/from their neutral station. (#7234) This change is a controlled by a game setting, located under Environment -> Industries which allows toggling the behaviour. It defaults to enabled. "Company stations can serve industries with attached neutral stations" When enabled, industries with attached neutral station (such as Oil Rigs) may also be served by company-owned stations built nearby. This is the traditional behaviour. When disabled, these industries may only be served by their neutral station. Any nearby company-owned stations won't be able to serve them, nor will the neutral station serve anything else other than the industry.
2019-03-05Remove: BeOS support (deprecated by Haiku)Patric Stout
In 10 years there is no commit to change how BeOS works, and we have no active maintainer for it. It is unlikely it works in its current state (but not impossible). With the arrival of SDL2 (and removal of SDL), BeOS is no longer support. SDL2 suggests to use Haiku instead of BeOS.
2019-03-05Remove: MorphOS / AmigaOS supportPatric Stout
In 10 years there is no commit to change how MorphOS works, and we have no active maintainer for it. It is unlikely it works in its current state (but not impossible). With the arrival of SDL2 (and removal of SDL), MorphOS is no longer support. There is an SDL2 port for MorphOS, but it is not maintained by upstream SDL2, and nobody can currently test it out. If anyone wants to re-add MorphOS, please do (revert this patch, fix the problems, and create a Pull Request). If you need any help doing so, let us know! It is not that we don't like MorphOS, it is that we don't have anyone fixing the problems :(
2019-03-04Add: Option for population-linear town cargo generationNiels Martin Hansen
Introduce a new default algorithm for town cargo generation (passengers and mail), and a game setting to choose between the new and original algorithm. The original town cargo generation algorithm has the property of the generated amount relating to the square of each building's population, meaning large towns easily produce more cargo than can realistically be transported. The problem is excessive cargo is amplified if playing with cargodist. The new algorithm introduced instead has a linear relation to the population. The result is that smaller towns will produce slightly more cargo, while the largest towns will produce about a fourth of what they would with the original algorithm. Existing savegames will use the original algorithm, while new games will default to the new algorithm.
2019-03-03Change: make crash chance at short runway independent of plane crash rate ↵Johannes E. Krause
setting (there's a cheat for this)
2019-03-03Change: Don't apply forbid 90 deg turn settings to ships.Peter Nelson
2019-02-23Add: Show performance of AI and GS in framerate windowNiels Martin Hansen
2019-02-23Feature: Add option to adjust font size separately from GUI size. (#7003)Greg Carlin
Adds an option in the "Game Options" next to "Interface Size" called "Font Size". Available options are normal, double, and quad.
2019-02-16Add: News menu entry and shortcut for deleting all messages. (#7240)Joan Josep
2019-02-16Fix: use more descriptive "spectator" strings for story book and goal ↵glx
dropdown menus
2019-02-16Fix: colour of network specific strings in company dropdown menusglx
2019-02-01Doc: Yearly increment.Peter Nelson
2019-02-01Add: Warn before overwriting an existing save fileNiels Martin Hansen
2019-01-31Feature: Group liveries, and livery window usability enhancements. (#7108)PeterN
* Change: Replace checkbox in livery selection window with Default option in drop down selection. This reduces clutter in the UI and allows for primary/secondary colours to independently follow the default scheme if desired. * Feature: Add vehicle group liveries.
2019-01-27Change: For consistency, add company name to colour scheme window.Peter Nelson
2019-01-26Add: more options for translatorsglx
2019-01-19Cleanup: Remove unused stringsNiels Martin Hansen
2019-01-19Fix 8859381: Display of requires/produces in Build Industry windowNiels Martin Hansen
Change the window to use a dynamically generated string of cargoes, instead of one of a few fixed-length lists. With up to 16 cargoes on each list, having 16 with the only difference how many are listed seems like a bad maintenance idea.
2019-01-13Fix #6408: Improve wording of the dragging signal distance tooltips (juanjo) ↵Alberth289346
(#7055)
2019-01-12Add: Mexican Peso currencyNikolas Nyby
OpenTTD doesn't have any pesos, so I've added Mexican pesos, at its current exchange rate: 1GBP = 24.39MXN, rounded to 24.
2019-01-10Add #4115: default company colour setting (#6998)Gabda87
Works only in single player.
2019-01-06Fix 13056ae: PR #7017 added new enum value in bad position, move itNiels Martin Hansen
2019-01-05Add: Conditional order for max. reliability (patch by Cirdan, #6360) (#7017)Eddi-z
2018-11-25Add: Filter box to the save and load windows (#6974)damfr
Save and heightmap names can be filtered.
2018-11-25Fix #6864: Normalise colour use in Frame rate windowNiels Martin Hansen
2018-11-03Add: NewGRF support for 16-in-16-out industriesNiels Martin Hansen
2018-10-31Remove: Unused string "STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION"Oskari Leppäaho
2018-09-18Fix #6622: Fixes empty company name in news when gamescript constructs a townMax Maton
2018-08-04Feature: Added New Russian Ruble as currency (#6678)ScumbagDog
2018-07-19Feature: Framerate display window (#6822)Niels Martin Hansen
Frame rate and various game loop/graphics timing measurements and graphs. Accessible via the Help menu, and can print some stats in the console via the fps command.
2018-06-24Add: Hover tool-tips to cargo dest flow legend window.Jonathan G Rennison
This is to improve the usability of the window. The two-letter abbreviations are not always clear, in particular when using a large number of cargoes. The company colours can be ambiguous when there are a large number of companies.
2018-06-24Fix #6553: Make viewport button text unambiguous.Alberth
2018-06-23Feature #4186: Append '(City)' behind cities in the town directory (sbr)Alberth289346
2018-06-06Fix: One-way roads could be over-built by road stops (regardless of road owner.)Peter Nelson
2018-06-05Feature: Baseset music for TTD DOS and TTO dataNiels Martin Hansen
2018-06-04Change: Use name of cargo instead of Passengers/Mail in town statistics. (#6801)PeterN
* Change: Use name of cargo instead of Passengers/Mail in town statistics. * Cleanup: Remove strings from all language files.
2018-04-29Cleanup: Remove unused strings from language filesNiels Martin Hansen
2018-04-29Feature #6090: Change music set during gameplayNiels Martin Hansen
2018-04-29Change: Less intrusive "no music" message from Music windowNiels Martin Hansen
2018-04-28Add: Replace independment map scrolling GUI settings with single option, and ↵PeterN
add choice to not lock cursor position when scrolling. (#6756)
2018-03-11(svn r27980) -Doc: Yearly incrementfrosch
2017-12-27(svn r27952) -Change: Reword texts in industry view, when stockpiling is used.frosch
2017-08-20(svn r27894) -Fix [FS#6608]: Typo fix in STATIOV_* string names (Wolf01)alberth
2017-03-24(svn r27825) -Feature [FS#4950]: Add option to close windows with right ↵peter1138
click (Flamefire)
2017-03-24(svn r27822) -Feature: Vehicle Group Info: Add profits and occupancy display ↵peter1138
to group vehicle list (mtm, JGR)
2017-03-18(svn r27802) -Add: Display aircraft type in engine preview window (patch by ↵alberth
Samu)
2017-03-18(svn r27800) -Change: Rename long aircraft string names of the preview windowalberth
2017-03-18(svn r27799) -Add: Display aircraft type in buy window (patch by Samu)alberth