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path: root/src/lang/english.txt
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2009-03-19(svn r15768) -Change: remove an "experimental" marker for something that has ↵rubidium
been working fine for a long time and remove the ununderstandable part of the description.
2009-03-14(svn r15708) -Feature [FS#2728]: Pop up the AI Debug Window if one of the ↵yexo
AIs crashed and show a message that the user should report the crash.
2009-03-13(svn r15701) -Fix [FS#2595]: Blame NewGRFs returning inconsistent ↵frosch
information in purchase-list/after building before users have a chance to blame OpenTTD for incorrectly autorenewing/-replacing.
2009-03-13(svn r15696) -Codechange: move the NewGRF language ID into the language file ↵rubidium
instead of maintaining a table in the code.
2009-03-12(svn r15695) -Feature [FS#2672]: Allow the number of towns that will be ↵belugas
generated in the generate world window to be customized. Some warnings: -the maximum number of towns to be accepted is set to 5000 -the minimum number of towns to be accepted is set to 1 -the number that is specified is NOT guaranteed to be the exact number of towns generated. The normal mechanism of town creation has not been modified. So town placement can still fail. -setting a custom number of town will change your difficulty settings to custom as well
2009-03-12(svn r15689) -Fix [FS#2720]: do not crash when the generate map doesn't ↵rubidium
contain a suitable location for a town.
2009-03-07(svn r15639) -Change: When you disable "Towns are allowed to build roads", ↵yexo
pressing "Expand" in the town window in the scenario editor will no longer build roads.
2009-03-02(svn r15601) -Fix [FS#2615]: bridges/tunnels don't store tram owner making ↵rubidium
it possible to remove someone's tram tracks. -Feature: allow building road stops on road/tram tracks of competitors.
2009-02-26(svn r15586) -Fix [FS#2687]: Changing vehicle.dynamic_engines when there are ↵yexo
already vehicles can cause crashes.
2009-02-23(svn r15559) -Feature: Show required/already-delivered cargo needed for ↵frosch
town-growth in town-view-window. (and only if it is really needed)
2009-02-17(svn r15506) -Codechange: rename ScenarioEditorTownGenerationWindow to ↵smatz
FoundTownWindow
2009-02-14(svn r15480) -Feature(tte): Show the cargo subtype in the vehicle details ↵michi_cc
window.
2009-02-14(svn r15474) -Cleanup: remove some (long) unused strings.rubidium
2009-02-13(svn r15473) -Fix: add two missing tooltips in the intro guirubidium
2009-02-13(svn r15472) -Fix: consistency of capitalisation of words in the intro gui ↵rubidium
and of NewGRF.
2009-02-13(svn r15469) -Fix (r15468): why doesn't subversion trigger the save of my ↵rubidium
text editor before doing the commit?
2009-02-13(svn r15468) -Fix: reword the multiplayer tooltip so it doesn't mention the ↵rubidium
(incorrect) number of players anymore.
2009-02-12(svn r15457) -Fix: typo in stringid.rubidium
2009-02-11(svn r15444) -Fix (r15425): the chat messages gone gray. That gray colour ↵rubidium
was technically right. The string contained {GRAY}, but due to a latent bug (accidentally fixed in r15425) in the string drawing routing the gray would be interpreted as use palette colour 14, which is a white.
2009-02-09(svn r15429) -Change: do r15428 also for the string names.rubidium
2009-02-08(svn r15410) -Cleanup: get rid of most of the references to the 'patches' ↵rubidium
except where it's used for backward compatability.
2009-02-08(svn r15409) -Update: Currenciesfrosch
Remove intermediate currency "New Turkish lira". Add Euro introduction date for Slovakia. Remove Euro introduction date for Hungary.
2009-02-07(svn r15389) -Feature: Add ability to select which base graphics set is used ↵peter1138
from the Game Options window. The change takes effect when the window is closed. This option can only be used from the intro menu, as reloading graphics during a game may cause issues.
2009-02-07(svn r15388) -Change: unify the way Ctrl+Click is written.rubidium
2009-02-06(svn r15372) -Feature: filter the 'content' based on the tag/name. Based on ↵rubidium
a patch by Roujin.
2009-02-05(svn r15363) -Fix [FS#2600]: inconsistency w.r.t. On/Off text for settings.rubidium
2009-02-05(svn r15362) -Change: make a string name more consistent.rubidium
2009-02-05(svn r15357) -Codechange: unify the way buttons are updated in the 'found ↵smatz
town' window
2009-02-05(svn r15353) -Feature(tte): make it possible to have cities of various sizessmatz
2009-02-04(svn r15342) -Feature: allow changing town layout in the 'Found new town' windowsmatz
2009-02-04(svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly ↵smatz
road networks -Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore -Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town
2009-01-31(svn r15301) -Feature [FS#104]: Add option to group and subtotal expenses ↵peter1138
list in the company finance window. Concept from Zr40.
2009-01-29(svn r15293) -Feature [FS#2583]: Give a more meaningful message when towns ↵belugas
refuse construction of noise-controlled airports
2009-01-23(svn r15242) -Feature: allow moving clients between companies/spectators by ↵rubidium
the server and the clients themselves (dihedral)
2009-01-23(svn r15236) -Codechange: Rename realistic_acceleration patch option to ↵peter1138
train_acceleration_model, and change from boolean to value. Don't forget to update your settings.
2009-01-23(svn r15221) -Change [FS#2574]: only show missing NewGRFs when opening the ↵rubidium
content download window from a NewGRF list and there are missing NewGRFs, otherwise show just all NewGRFs the system knows.
2009-01-23(svn r15212) -Feature [FS#2566]: Change the dropdown box where you can chose ↵Yexo
which edges will be water to 4 pushbuttons (based on patch by planetmaker).
2009-01-21(svn r15198) -Fix (r15190): Advanced setting was missing the 'on'/'off' part.frosch
2009-01-21(svn r15190) -Feature: Allow terraforming of the tiles at the edges of the map.Yexo
2009-01-20(svn r15178) -Change: rename 'update' to 'upgrade' as that's a bit more clearrubidium
2009-01-20(svn r15175) -Feature: Add the option to select the AIs to start in a new ↵Yexo
game and configure them via the gui.
2009-01-19(svn r15148) -Cleanup: Remove the options "competitor start time" and ↵Yexo
"competitor intelligence" from the difficulty options because they already were unused.
2009-01-18(svn r15145) -Fix: crash when one tried to load a TTO savegamesmatz
-Fix (r15144): it wasn't safe at all, but the code broken code isn't needed anymore
2009-01-17(svn r15126) -Feature: downloading content from a central server ↵rubidium
(content.openttd.org) where authors can upload they NewGRFS/AI etc. This should make joining servers that use only NewGRFs that are distributed via this system easier as the players can download the NewGRFs from in the game. It should also make it easier to see whether there are updates for NewGRFs and make the necessary updates.
2009-01-16(svn r15104) -Codechange: unify the resolving of the xyz kbytes/megabytes ↵rubidium
strings.
2009-01-12(svn r15032) -Fix (r15030): Rubidium was too script-happy ;)truebrain
2009-01-12(svn r15030) -Update (r15029): and from the other languages too (yay for WT2)rubidium
2009-01-12(svn r15029) -Cleanup (r15027): remove strings that aren't needed anymorerubidium
2009-01-12(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵truebrain
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
2009-01-11(svn r14989) -Codechange: remove a lookup table by reordering some items in ↵rubidium
english.txt (Swallow)