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2008-01-16(svn r11874) -Fix [FS#1655]: all wagons of maglev/monorail trains would get ↵rubidium
the livery colour of the engine instead of their wagon type.
2008-01-09(svn r11790) -Update: apparantly it's 2008 already ;). Patch by Anne ↵rubidium
Stellingwerf (FS#1613).
2008-01-01(svn r11734) -Change: Allow ToggleFullScreen to return the result of the ↵belugas
operation' attempt. Previously, only visual clues were available. -Fix[FS#1519]: When you can not use this resolution at full screen, now you'll know that it failed. As for the reason it did not work, each computer/OS has its reason.
2007-12-27(svn r11707) -Fix: do not allow refitting flooded (destroyed) vehiclessmatz
2007-12-18(svn r11660) -Change: english -> english (uk), english_us ->english (us)miham
2007-12-08(svn r11598) -Change [FS#1518]: some tooltips of the main toolbar did not ↵rubidium
'enumerate' all options in a drop down menu.
2007-12-04(svn r11573) -Codechange: pause games that miss GRFs by default and throw ↵rubidium
some warnings and disclaimers when you want to unpause it.
2007-12-02(svn r11556) -Feature: allow setting a default password for new companies in ↵rubidium
network games.
2007-12-01(svn r11547) -Add: signal selection GUI for the ones that really like to use ↵rubidium
that over CTRL. Patch by BigBB.
2007-12-01(svn r11545) -Revert(r11543): The result is not what was expected. Looks ↵belugas
like more work might be needed
2007-12-01(svn r11543) -Codechange: Give a more adequate message when trying to place ↵belugas
an industry required to be built over a house on any other type of tiles. In reference to FS#1492, and other "bugs" like that one
2007-11-24(svn r11507) -Fix [FS#1463]: signs totally illegible when transparant signs ↵rubidium
is turned on and zoomed out more than one level.
2007-11-19(svn r11474) -Feature: Allow to resize on creation the smallmap gui in order ↵belugas
to show all the types industry available. -Feature: Allow to enable/disable individually or all at once, the industries shown on small map. This will permit to easily find those that are of some interest for the player. Heavily based on gule's patch
2007-11-18(svn r11457) -Fix: (r11455) Reenable the accidentaly removed one way roads ↵skidd13
option -Change: Enable one way roads like the remove via a toolbar icon
2007-11-15(svn r11442) -Feature: make news messages related to the industry ↵rubidium
(production) changes better configurable; you can now disable news messages popping up for industries you are not servicing. Patch by Alberth.
2007-11-15(svn r11435) -Codechange: show all players who have shares, not just the ↵rubidium
first two. Patch by SmatZ.
2007-11-12(svn r11420) -Fix [FS#1006]: industry closure news not properly shown when ↵rubidium
the news item pops up after the industry has been removed from the map.
2007-11-11(svn r11409) -Update: as of now, I am a retired Developer, so mark me as suchtruelight
2007-10-29(svn r11355) -Fix [FS#1377]: loading too many GRFs was not handled ↵rubidium
gracefully causing crashes and such.
2007-10-22(svn r11339) -Add: autoroad; same as autorail, but for road and trams and ↵rubidium
only on X and Y direction. Patch by Octopussy and skidd13.
2007-10-21(svn r11330) -Add: OTTD version checking for NewGRFs. This allows NewGRFs to ↵rubidium
do something different for different versions of OpenTTD, like disabling it for too low versions or loading different graphics.
2007-10-15(svn r11269) -Feature: user customisable faces. Patch by BigBB.rubidium
2007-10-08(svn r11229) -Fix [FS#1307]: one could sell vehicles that were crashed in a ↵rubidium
depot, which would still yield money.
2007-10-05(svn r11213) -Fix [FS#1298]: confusing messages when trying to build a bridge.rubidium
2007-09-30(svn r11188) -Codechange: rewrite of the town action related code (remove ↵rubidium
some of the magic). -Feature: possibility to disable exclusive rights and giving money. Both by skidd13.
2007-09-26(svn r11172) -Codechange: rewrite of town road building and addition of the ↵rubidium
possibility to clean up unconnected road bits during the local road reconstructions. Based on a patch by skidd13.
2007-09-14(svn r11107) -Feature: some tool so one can still build tunnels under rails ↵rubidium
(and other structures) when the owner of the structure built it on foundations and if you have enough "empty" space ofcourse. One could use the tool for some other construction needs too. Patch by frosch.
2007-09-09(svn r11067) -Codechange: also make it possible to use the advanced vehicle ↵rubidium
list for other players. Patch by SmatZ.
2007-09-08(svn r11063) -Codechange: make it possible for people to view the loading ↵rubidium
indicators of everyone. Patch by SmatZ.
2007-08-29(svn r10996) -Feature: [OSX] added more options for right click emulation ↵bjarni
(controlled from the interface tab in the patch window) This only works with the cocoa drivers (you will use the cocoa drivers unless you manually switched to SDL and compiled yourself) Note: if control-click is selected, then the ingame control-click (like presignals and such) will be command-click Requested and tested by ln- (so he should be blamed if this goes wrong :P )
2007-08-14(svn r10886) -Codechange: modify the "start network server" GUI so it can ↵rubidium
actually handle more than 10 clients/companies/spectators in a nice way, i.e. without making a combobox with 100 players and add 90 new strings to be able to do so.
2007-08-13(svn r10878) -Add [FS#653]: added TileHeight to the Land Area Information ↵truelight
tool (blove)
2007-08-07(svn r10821) -Cleanup: remove the strings that are not needed anymore since ↵rubidium
r10820.
2007-07-19(svn r10627) -Fix [FS#1052]: be consistent with the space between the ↵rubidium
company name and the player number, i.e. always put a space between them.
2007-07-14(svn r10567) -Add [FS#915]: a "group" with ungrouped vehicles. Patch by ↵rubidium
Matthias Wolf.
2007-07-10(svn r10496) -Feature: Replace all the windows for Industry building by a ↵belugas
more flexible one. Thanks to Csaboka (from TTDPatch dev team) for his hints and original design (which i've found while it was halfway done, so i could make it more compliant ;)). Don't expect it to be a carbon-copy though. A few differences can be found here and there. Thanks to Rubidium for his helping hand. Hope you will like it as we do :)
2007-07-08(svn r10473) -Codechange: make the industry "window", the one that shows ↵rubidium
when you click on an industry, more flexible to allow easier integration with newindustries.
2007-07-06(svn r10451) -Add: support for "prospecting" raw industries, i.e. you pay an ↵rubidium
amount of money and then it might (with a given chance) build a raw industry somewhere on the map.
2007-07-03(svn r10415) -Revert (r10403), Fix (r10323): 'message from company' test ↵glx
must use {STRING1}, so pass it the correct params
2007-06-30(svn r10403) -Fix (r10323): 'message from company' text used {STRING1} ↵peter1138
instead of {COMPANY}
2007-06-30(svn r10401) -Feature: new sign editor features including switching to ↵peter1138
previous/next sign (XeryusTC)
2007-06-27(svn r10364) -Fix [FS#706]: checking for duplicate custom names was ↵peter1138
inconsistent, and tested all 'namespaces'. now only check names of the same type.
2007-06-27(svn r10353) -Fix/Feature [FS#669]: disallow (in the GUI) the building of ↵rubidium
infrastructure you do not have available vehicles for. This means that the airport building button is disabled till you can actually build aircraft. The game itself will not disallow you to build the infrastructure and this "new" behaviour can be overriden with a patch setting.
2007-06-26(svn r10338) -Codechange: Show the total time that the timetable will take.maedhros
2007-06-25(svn r10331) -Feature: Add the possibility of automatically filling in ↵maedhros
timetables based on the times from the first (or subsequent) run-throughs.
2007-06-25(svn r10330) -Fix [FS#939]: budget window used wrong param for loan ↵peter1138
repay/borrow amounts
2007-06-25(svn r10329) -Feature [FS#812]: (patch) option to select the "default" rail ↵rubidium
type when you start a new game or load a game. This is done either static, i.e. rail, electrified rail, monorail and maglev, or dynamic which takes either the first or last available railtype or the railtype that is used most on the map.
2007-06-25(svn r10324) -Codechange: reference engine names by indexpeter1138
2007-06-25(svn r10323) -Codechange: reference company name, number and player ↵peter1138
(president) name by index
2007-06-25(svn r10321) -Codechange: refer to sign text by indexpeter1138