Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-12-01 | (svn r11547) -Add: signal selection GUI for the ones that really like to use ↵ | rubidium | |
that over CTRL. Patch by BigBB. | |||
2007-12-01 | (svn r11545) -Revert(r11543): The result is not what was expected. Looks ↵ | belugas | |
like more work might be needed | |||
2007-12-01 | (svn r11543) -Codechange: Give a more adequate message when trying to place ↵ | belugas | |
an industry required to be built over a house on any other type of tiles. In reference to FS#1492, and other "bugs" like that one | |||
2007-11-24 | (svn r11507) -Fix [FS#1463]: signs totally illegible when transparant signs ↵ | rubidium | |
is turned on and zoomed out more than one level. | |||
2007-11-19 | (svn r11474) -Feature: Allow to resize on creation the smallmap gui in order ↵ | belugas | |
to show all the types industry available. -Feature: Allow to enable/disable individually or all at once, the industries shown on small map. This will permit to easily find those that are of some interest for the player. Heavily based on gule's patch | |||
2007-11-18 | (svn r11457) -Fix: (r11455) Reenable the accidentaly removed one way roads ↵ | skidd13 | |
option -Change: Enable one way roads like the remove via a toolbar icon | |||
2007-11-15 | (svn r11442) -Feature: make news messages related to the industry ↵ | rubidium | |
(production) changes better configurable; you can now disable news messages popping up for industries you are not servicing. Patch by Alberth. | |||
2007-11-15 | (svn r11435) -Codechange: show all players who have shares, not just the ↵ | rubidium | |
first two. Patch by SmatZ. | |||
2007-11-12 | (svn r11420) -Fix [FS#1006]: industry closure news not properly shown when ↵ | rubidium | |
the news item pops up after the industry has been removed from the map. | |||
2007-11-11 | (svn r11409) -Update: as of now, I am a retired Developer, so mark me as such | truelight | |
2007-10-29 | (svn r11355) -Fix [FS#1377]: loading too many GRFs was not handled ↵ | rubidium | |
gracefully causing crashes and such. | |||
2007-10-22 | (svn r11339) -Add: autoroad; same as autorail, but for road and trams and ↵ | rubidium | |
only on X and Y direction. Patch by Octopussy and skidd13. | |||
2007-10-21 | (svn r11330) -Add: OTTD version checking for NewGRFs. This allows NewGRFs to ↵ | rubidium | |
do something different for different versions of OpenTTD, like disabling it for too low versions or loading different graphics. | |||
2007-10-15 | (svn r11269) -Feature: user customisable faces. Patch by BigBB. | rubidium | |
2007-10-08 | (svn r11229) -Fix [FS#1307]: one could sell vehicles that were crashed in a ↵ | rubidium | |
depot, which would still yield money. | |||
2007-10-05 | (svn r11213) -Fix [FS#1298]: confusing messages when trying to build a bridge. | rubidium | |
2007-09-30 | (svn r11188) -Codechange: rewrite of the town action related code (remove ↵ | rubidium | |
some of the magic). -Feature: possibility to disable exclusive rights and giving money. Both by skidd13. | |||
2007-09-26 | (svn r11172) -Codechange: rewrite of town road building and addition of the ↵ | rubidium | |
possibility to clean up unconnected road bits during the local road reconstructions. Based on a patch by skidd13. | |||
2007-09-14 | (svn r11107) -Feature: some tool so one can still build tunnels under rails ↵ | rubidium | |
(and other structures) when the owner of the structure built it on foundations and if you have enough "empty" space ofcourse. One could use the tool for some other construction needs too. Patch by frosch. | |||
2007-09-09 | (svn r11067) -Codechange: also make it possible to use the advanced vehicle ↵ | rubidium | |
list for other players. Patch by SmatZ. | |||
2007-09-08 | (svn r11063) -Codechange: make it possible for people to view the loading ↵ | rubidium | |
indicators of everyone. Patch by SmatZ. | |||
2007-08-29 | (svn r10996) -Feature: [OSX] added more options for right click emulation ↵ | bjarni | |
(controlled from the interface tab in the patch window) This only works with the cocoa drivers (you will use the cocoa drivers unless you manually switched to SDL and compiled yourself) Note: if control-click is selected, then the ingame control-click (like presignals and such) will be command-click Requested and tested by ln- (so he should be blamed if this goes wrong :P ) | |||
2007-08-14 | (svn r10886) -Codechange: modify the "start network server" GUI so it can ↵ | rubidium | |
actually handle more than 10 clients/companies/spectators in a nice way, i.e. without making a combobox with 100 players and add 90 new strings to be able to do so. | |||
2007-08-13 | (svn r10878) -Add [FS#653]: added TileHeight to the Land Area Information ↵ | truelight | |
tool (blove) | |||
2007-08-07 | (svn r10821) -Cleanup: remove the strings that are not needed anymore since ↵ | rubidium | |
r10820. | |||
2007-07-19 | (svn r10627) -Fix [FS#1052]: be consistent with the space between the ↵ | rubidium | |
company name and the player number, i.e. always put a space between them. | |||
2007-07-14 | (svn r10567) -Add [FS#915]: a "group" with ungrouped vehicles. Patch by ↵ | rubidium | |
Matthias Wolf. | |||
2007-07-10 | (svn r10496) -Feature: Replace all the windows for Industry building by a ↵ | belugas | |
more flexible one. Thanks to Csaboka (from TTDPatch dev team) for his hints and original design (which i've found while it was halfway done, so i could make it more compliant ;)). Don't expect it to be a carbon-copy though. A few differences can be found here and there. Thanks to Rubidium for his helping hand. Hope you will like it as we do :) | |||
2007-07-08 | (svn r10473) -Codechange: make the industry "window", the one that shows ↵ | rubidium | |
when you click on an industry, more flexible to allow easier integration with newindustries. | |||
2007-07-06 | (svn r10451) -Add: support for "prospecting" raw industries, i.e. you pay an ↵ | rubidium | |
amount of money and then it might (with a given chance) build a raw industry somewhere on the map. | |||
2007-07-03 | (svn r10415) -Revert (r10403), Fix (r10323): 'message from company' test ↵ | glx | |
must use {STRING1}, so pass it the correct params | |||
2007-06-30 | (svn r10403) -Fix (r10323): 'message from company' text used {STRING1} ↵ | peter1138 | |
instead of {COMPANY} | |||
2007-06-30 | (svn r10401) -Feature: new sign editor features including switching to ↵ | peter1138 | |
previous/next sign (XeryusTC) | |||
2007-06-27 | (svn r10364) -Fix [FS#706]: checking for duplicate custom names was ↵ | peter1138 | |
inconsistent, and tested all 'namespaces'. now only check names of the same type. | |||
2007-06-27 | (svn r10353) -Fix/Feature [FS#669]: disallow (in the GUI) the building of ↵ | rubidium | |
infrastructure you do not have available vehicles for. This means that the airport building button is disabled till you can actually build aircraft. The game itself will not disallow you to build the infrastructure and this "new" behaviour can be overriden with a patch setting. | |||
2007-06-26 | (svn r10338) -Codechange: Show the total time that the timetable will take. | maedhros | |
2007-06-25 | (svn r10331) -Feature: Add the possibility of automatically filling in ↵ | maedhros | |
timetables based on the times from the first (or subsequent) run-throughs. | |||
2007-06-25 | (svn r10330) -Fix [FS#939]: budget window used wrong param for loan ↵ | peter1138 | |
repay/borrow amounts | |||
2007-06-25 | (svn r10329) -Feature [FS#812]: (patch) option to select the "default" rail ↵ | rubidium | |
type when you start a new game or load a game. This is done either static, i.e. rail, electrified rail, monorail and maglev, or dynamic which takes either the first or last available railtype or the railtype that is used most on the map. | |||
2007-06-25 | (svn r10324) -Codechange: reference engine names by index | peter1138 | |
2007-06-25 | (svn r10323) -Codechange: reference company name, number and player ↵ | peter1138 | |
(president) name by index | |||
2007-06-25 | (svn r10321) -Codechange: refer to sign text by index | peter1138 | |
2007-06-25 | (svn r10320) -Fix [FS#278]: one could only build a limited number of ↵ | rubidium | |
stations before one had to rename them. | |||
2007-06-25 | (svn r10316) -Codechange: (consistently) use index to refer to group names. ↵ | peter1138 | |
Also the group string_id is irrelevant unless it is a custom name, so don't 'waste' a savegame string id. | |||
2007-06-24 | (svn r10314) -Codechange: Refer to vehicle names by index | peter1138 | |
2007-06-24 | (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a ↵ | rubidium | |
savegame failed and do not crash on loading savegames that were altered by patches or branches. | |||
2007-06-22 | (svn r10271) -Fix r9563: move the Transparency Option menu item to the place ↵ | truelight | |
it should have been in the first place: Option Menu, not Map Menu (go figure :p) | |||
2007-06-22 | (svn r10270) -Add: prefixed the loading indicator with an arrow, up meaning ↵ | truelight | |
vehicle is loading, down meaning vehicle is unloading | |||
2007-06-21 | (svn r10261) -Cleanup: we do not need CURRENCY64 and CURRCOMPACT64 anymore, ↵ | rubidium | |
because everything is already 64 bits by default. | |||
2007-06-21 | (svn r10254) -Feature: loading indicator, which shows in % how full a ↵ | truelight | |
vehicle is while loading/unloading (TheJosh) |