Age | Commit message (Collapse) | Author |
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'exclusive test'/'early offer'/'engine preview' window
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purposes, i.e. make it translatable
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PMing
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signal GUI
-Codechange: move the state updates from OnPaint
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the currency window is nested.
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town name before its creation (original patch by Terkhen)
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and libpng compiles and links (for me). Something's fishy with the network so it doesn't actually work (yet)
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more general usage.
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actually happened
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exploit; only count profitable vehicles and recently serviced stations.
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unless Ctrl is pressed. This makes the behaviour consistent between the two.
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(patch by dihedral)
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it consistent with selling. Based on a patch by planetmaker
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building (in the future buying) vehicles.
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None -'.
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list, and use that text in the size computation as well.
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conversion to nested widgets
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clicked instead of changing the text colour to white
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tooltips
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number of cases
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scenario editor.
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subsidy's destination is in station's catchment area and cargo packets originate from subsidy's source
-Change [FS#1134]: subsidies aren't bound to stations after awarding anymore, they still apply to town or industry, no matter what station is used for loading and unloading. Awarded subsidies from older savegames are lost
-Change [NoAI]: due to these changes, AISubsidy::GetSource and AISubsidy::GetDestination now return STATION_INVALID for awarded subsidies
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wasn't very clear
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relatives
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relatives
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move OS names to a more logical place.
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bit more sense now
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logically grouped (rest still needs to be done)
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waypoints
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