Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-06-25 | (svn r13628) -Feature: enable building of aqueducts in the scenario editor | skidd13 | |
-Codechange: related to this split the waterway based buttons from the landscape generation window | |||
2008-06-19 | (svn r13576) -Codechange: disable static NewGRFs when non-static NewGRFs ↵ | rubidium | |
query them in the context of network games. This makes it impossible for static NewGRFs to disable non-static NewGRFs and 'bad' things happening because the non-static NewGRF doesn't know about the static NewGRF. | |||
2008-06-14 | (svn r13513) -Codechange: Give proper message when building a river fails. | belugas | |
Give proper description of a river tile with the Query Tool. Extracted (in part) from FS#1884, by Ammler | |||
2008-06-11 | (svn r13479) -Codechange: don't use word 'bridge' for aqueducts that often | smatz | |
2008-06-11 | (svn r13477) -Fix (r13464): correct tile type in the Query tile info window | smatz | |
2008-06-10 | (svn r13444) -Codechange: make the order GUI somewhat more efficient. The ↵ | rubidium | |
most used options can be done with a single click now. | |||
2008-05-28 | (svn r13311) -Codechange: Use GUIList for the industry directory window | skidd13 | |
-Codechange: Replaced the four sort buttons by a dropdown -Codechange: Reduced the default window size | |||
2008-05-24 | (svn r13226) -Feature: Allow to have more than only two airports per town. ↵ | belugas | |
The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is. Initial concept : TTDPatch (moreairpots), Initial code : Pasky Thanks to BigBB (help coding), Smatz Skidd13 and frosch for bugcatches and advices | |||
2008-05-21 | (svn r13206) -Feature(ette): Display all owners of a tile in the ↵ | frosch | |
tile-info-window. | |||
2008-05-05 | (svn r12967) -Fix (r12966): my lang update script failed | glx | |
2008-05-05 | (svn r12966) -Update: apply english.txt changes from r12965 to other languages | glx | |
2008-05-05 | (svn r12965) -Codechange: add support for callback 37 in industries ↵ | glx | |
directory window | |||
2008-04-29 | (svn r12924) -Feature: Introducing the so called 'engine pool' which ↵ | peter1138 | |
primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist. | |||
2008-04-25 | (svn r12904) -Fix [FS#1953]: remove trams from savegames saved in OTTD ↵ | smatz | |
without tram support, it is better than to simply crash | |||
2008-04-20 | (svn r12808) -Fix: enforce autorenew values range in command | glx | |
-Fix: typo in english.txt | |||
2008-04-18 | (svn r12766) -Add: sorting by road vehicle/train length. Based on a patch by ↵ | rubidium | |
Sir Bob. | |||
2008-04-14 | (svn r12709) -Feature: show the last joined server. Heavily based on a patch ↵ | rubidium | |
by Yexo. | |||
2008-04-14 | (svn r12700) -Cleanup (r12699): Remove an unused string. | maedhros | |
2008-04-13 | (svn r12687) -Change: show when a vehicle is actually leaving the station ↵ | rubidium | |
instead of loading/unloading. | |||
2008-04-12 | (svn r12670) -Add: unconditional/always order 'jump/skip' variable. | rubidium | |
2008-04-12 | (svn r12667) -Feature: conditional 'skip/jump' orders. | rubidium | |
2008-04-11 | (svn r12661) -Add: ability to send a vehicle (using default orders) to the ↵ | rubidium | |
nearest depot. | |||
2008-04-11 | (svn r12660) -Codechange: make the creation of depot order strings a little ↵ | rubidium | |
more modular (instead of causing a string explosion). | |||
2008-04-10 | (svn r12656) -Fix: tooltips for some order buttons are outdated/incorrect. | rubidium | |
2008-04-10 | (svn r12652) -Codechange: rework the order GUI a little more to make it a ↵ | rubidium | |
little more clear that 'transfer' is just an unload type. | |||
2008-04-10 | (svn r12650) -Feature: ability to force a vehicle to not load at a station. | rubidium | |
-Feature: ability to force a vehicle to not unload at a station. | |||
2008-04-10 | (svn r12649) -Fix: refit orders not being shown. | rubidium | |
-Fix: unusable non-stop orders shown for waypoints and depots. | |||
2008-04-10 | (svn r12648) -Feature: allow four different non-stop types in a single game ↵ | rubidium | |
instead of two. The "TTDP compatible order" setting now only sets the default behaviour of new trains. -Feature: allow three different load type in a single game instead of two. One can choose full load all and full load any instead of full load being governed by the "full load any" patch setting. | |||
2008-04-09 | (svn r12644) -Codechange: rework the order gui a little to prepare it for ↵ | rubidium | |
some future changes. | |||
2008-04-09 | (svn r12643) -Codechange: be more explicit about the orders a vehicle has ↵ | rubidium | |
(non stop and full load are ambiguous and depend on some patch settings). | |||
2008-04-09 | (svn r12641) -Codechange: do not use the same button for two completely ↵ | rubidium | |
distinct tasks, just make an extra button for it and hide them when not needed. | |||
2008-04-06 | (svn r12596) -Feature: show what cargos a station could be supplied with. ↵ | rubidium | |
Patch by Roujin. | |||
2008-04-03 | (svn r12547) -Feature: invisibility options to make objects invisible ↵ | smatz | |
instead of transparent | |||
2008-04-01 | (svn r12534) -Feature: Add a new type of town road layouts - random for each ↵ | skidd13 | |
town | |||
2008-03-28 | (svn r12455) -Codechange: Implement NewGRF callback 37 (cargo sub-type ↵ | glx | |
display for industries) | |||
2008-03-27 | (svn r12441) -Feature: open the time table when pressing the order button ↵ | rubidium | |
while pressing the CTRL key. Patch by Phil Sophus. | |||
2008-03-26 | (svn r12425) -Feature [FS#1846]: On Screen Keyboard for input fields so ↵ | rubidium | |
someone without a keyboard can enter text too. Patch by Dominik. | |||
2008-03-24 | (svn r12407) -Add [FS#1866]: more language flags for servers | glx | |
2008-03-22 | (svn r12391) -Feature: Show whether a town is a "city" in the town ↵ | maedhros | |
description title bar. | |||
2008-03-03 | (svn r12329) -Fix [FS#1819]: Disallow building level crossings over one-way ↵ | peter1138 | |
roads as this allowed competitors to remove the one-way state. | |||
2008-02-27 | (svn r12293) -Feature: Ability to change aircraft speed factor, from so | peter1138 | |
called 'realistic' (matching other vehicles) (1/1) to original TTD speed (1/4). Note this option defaults to original TTD speed. | |||
2008-02-13 | (svn r12129) -Change [FS#1759]: simplified patch settings for pathfinders ↵ | smatz | |
(Yorick) | |||
2008-02-10 | (svn r12104) -Fix (r12103): remember loading indicators transparency ↵ | smatz | |
settings and make in switchable by Ctrl+9 | |||
2008-02-10 | (svn r12103) -Feature(tte): separate catenary transparency settings from ↵ | smatz | |
building transparency settings | |||
2008-02-10 | (svn r12102) -Feature: Allow locking individual transparency settings so ↵ | maedhros | |
they will not be changed by pressing 'x'. (Roujin) | |||
2008-01-30 | (svn r12026) -Update: 'exit' is consistent with UK English in OpenTTD, ↵ | orudge | |
'quit' with US English | |||
2008-01-30 | (svn r12023) -Fix [FS#1690]: Put a better suited text in the quit-dialog. | frosch | |
2008-01-30 | (svn r12022) -Revert(r12018): Invisible trees are now separate from the ↵ | belugas | |
building concept. So when you want invisible trees, just select the option of the same name in the Patch Options and toggle transparency of trees. More to come on the saga of Invisibility. So stay tuned. | |||
2008-01-27 | (svn r11994) -Codechange: Remove numbers from string names where the strings ↵ | maedhros | |
aren't present in TTD, since they don't correspond to either TTD's TextIDs or OpenTTD's StringIDs. | |||
2008-01-26 | (svn r11990) -Codechange: Show all cargo sources (en-route from) in the ↵ | peter1138 | |
station view cargo waiting list instead of just one. The station view window is now resizable to cope with the extra information. |