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path: root/src/lang/english.txt
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2021-11-23whateversignaltunnelErich Eckner
2021-11-07Update: add setting to hide news about competitors vehicle crash (#9653)Guillaume Renoult
2021-10-18Fix #9595: Always use plural forms of cargo for subsidy strings (#9619)Charles Pigott
2021-10-17Feature: Button to toggle showing advanced signal types (#9617)Charles Pigott
2021-10-17Change: Don't use 'server address' string in server list when displaying an ↵Charles Pigott
invite code (#9615)
2021-09-19Add: [Network] external chat messages for remote admins (#9563)dP
2021-09-18Fix: add back 'Spectate' option to company toolbar menu (#9556)Patric Stout
This was removed in ce7406f88b, but people used this to quickly mark themselves as away. Co-authored-by: dP <dp@dpointer.org>
2021-09-18Feature: Button to open order window from VL_SHARED_ORDERS windowBernard Teo
2021-09-14Feature: Display icon/text whether vehicle is lost in vehicle (list) window ↵SamuXarick
(#9543)
2021-09-05Feature: Hide block signals in GUI by default (#8688)Tyler Trahan
2021-09-02Codechange: validate that all STR_NNN strings are defined and used (#9518)Patric Stout
2021-08-28Codechange: remove unused strings (#9516)Patric Stout
2021-08-23Fix: [Network] show query errors in the server listing instead of error ↵Patric Stout
popup (#9506) When you are query several servers at once, it is rather unclear for which server you got a popup. Instead, show any errors on the server itself. This is only true for the query-part. Joining a server still gives an error popup to tell you about any issue.
2021-08-18Fix #9492: show for what server a relay session is being created (#9494)Patric Stout
Currently it says "the server" which is a bit ambigious. Be more specific.
2021-08-18Fix #9491: reword "no connection" error message (#9495)Patric Stout
2021-08-18Fix: typo in the word "spectator" (tnx Heiki) (#9496)Patric Stout
2021-08-17Fix: report reuse of invite-code and switch to local game-type (#9487)Patric Stout
This prevents two servers battling for the same invite-code. Now the last one wins.
2021-08-14Feature: make "join game" button join the game, instead of first showing a ↵Patric Stout
lobby window (#9467) Nobody really paid attention to the lobby window, and it completely missed its purpose. Most people don't even wait for companies to show up, but just hit "New Company". This in turn means people create a lot of unneeded companies, while they "just want to watch the game" or join another company. Instead, "Join Game" now just joins the game as spectators.
2021-08-14Fix: name the Online Players caption the same as in the menu (#9473)Patric Stout
Referring to one window in two ways is a bit annoying.
2021-08-14Add: mention you are a spectator in the status bar (if you are, ofc) (#9471)Patric Stout
2021-08-10Change: remove the ability to control "max spectators" (#9466)Patric Stout
Soon we will make "join game" join the game as spectator first, so limiting the amount of spectators makes no sense anymore in that context. Not sure it ever did make sense.
2021-07-20Feature: allow the use of TURN to connect client and server togetherPatric Stout
TURN is a last resort, used only if all other methods failed. TURN is a relay approach to connect client and server together, where openttd.org (by default) is the middleman. It is very unlikely either the client or server cannot connect to the STUN server, as they are both already connected to the Game Coordinator. But in the odd case it does fail, estabilishing the connection fails without any further possibility to recover.
2021-07-16Feature: allow the use of STUN to connect client and server togetherPatric Stout
This method doesn't require port-forwarding to be used, and works for most common NAT routers in home setups. But, for sure it doesn't work for all setups, and not everyone will be able to use this.
2021-07-14Add: inform clients what game-script a server is running (#9441)Patric Stout
Co-authored-by: The Dude <thedude@novapolis.net>
2021-07-11Add: allow setting your server visibility to "invite-only" (#9434)Patric Stout
In this mode you do register to the Game Coordinator, but your server will not show up in the public server listing. You can give your friends the invite code of the server with which they can join.
2021-07-11Feature: join servers based on their invite codePatric Stout
This removes the need to know a server IP to join it. Invite codes are small (~7 characters) indentifiers for servers, which can be exchanged with other players to join the servers.
2021-07-10Add: use Game Coordinator to annouce public serversPatric Stout
2021-06-28Add: Show the number of clients and companies in the online players window ↵TELK
(#9376)
2021-06-10Feature: Configurable subsidy durationTyler Trahan
2021-05-29Fix: [Network] Prevent an empty server name to be set anywhererubidium42
2021-05-23Change: Show what is affected by "wagon removal" toggleglx22
2021-05-23Change: Unhide Ctrl effect for group replace protectionglx22
2021-05-04Change: Use gender-neutral pronouns in english.txt (#9189)Tyler Trahan
2021-04-30Change: use TCP for everything except for master-server and initial server ↵Patric Stout
scan (#9130) This means that pressing Refresh button and adding servers manually now uses TCP. The master-server and initial scan are still UDP as they will be replaced by Game Coordinator; no need to change this now. If we query a server that is too old, show a proper warning to the user informing him the server is too old.
2021-04-27Fix: [NewGRF] Errors with severity ERROR also display a pop-up window (#9119)Chris
2021-04-25Fix: Missing 'Town names:' colon in map gen GUI2TallTyler
2021-04-24Change: use icons to indicate you/host in Online Players GUIPatric Stout
2021-04-24Add: move "New Company" inside the Online Players GUIPatric Stout
2021-04-24Add: ask for confirmation on admin actions in network gamesPatric Stout
2021-04-24Add: admin menu for companies in multiplayer gamesPatric Stout
You can now easily do: - a password reset (unlock) - remove an empty company (reset company)
2021-04-24Feature: rework in-game Online Players GUIPatric Stout
The GUI now more clearly shows some basic information about the server you joined, your client name (and the ability to change it), and what players are in which company. It also contains useful buttons to press to join companies, chat with other people, and for admins to kick/ban people. Additionally, renamed "advertised" to "visibility"; this has to do with future additions, but also because it is more clear in wording.
2021-04-24Add: [Network] Validate the client name server side, so no clients with ↵rubidium42
invalid names can actually join
2021-04-24Feature: [Network] Ensure players fill in a name instead of defaulting to ↵rubidium42
"Player"
2021-04-22Add: show completion progress of languages in the language dropdown for ↵frosch
non-release builds.
2021-04-20Remove: "language" field from server/clientPatric Stout
The original idea was that people could find a server they could talk in their native language on. This isn't really used in that way. There are several reasons for removing this: - the client also sends his "language" to the server, but nothing is doing anything with this. - flags are a bad way to represent languages, and over the years we had several (rightfully) complaints about this. - most servers have their language set to "All", and prefix the servername with the language it is about. This is a much more efficient way to do the same. All in all, this feature should go back to the drawing board. Maybe it could work in another form, but this form is not it.
2021-04-11Feature: allow a toggle to enable/disable vsyncPatric Stout
Vsync should be off by default, as for most players it will be better to play without vsync. Exception exist, mainly people who play in fullscreen mode.
2021-04-06Feature: Button to reset game settings to their default values (#8958)Didac Perez Parera
2021-04-02Feature: Press ctrl to build diagonal rivers in Scenario Editor (#8880)Tyler Trahan
2021-03-26Change: scale heightmaps we export to highest peak and inform the user of ↵Patric Stout
this value Before this commit, it scaled to map-height-limit. Recently this could also be set to "auto", meaning players don't really know or care about this value. This also means that if a player exported a heightmap and wanted to import it again, looking like the exact same map, he did not know what value for "highest peak" to use.
2021-03-26Feature: allow setting a custom terrain type to define highest peakPatric Stout
At least, TGP will try to reach it. It heavily depends on the map if it is reachable at all. But for sure it will do its atmost to get there!