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2021-02-10Feature: Remove all industries button in scenario editor (#8550)Kuhnovic
2021-01-13Feature: Show rainforest under vegetation on small mapSamuXarick
2021-01-11Add: a go-to-location button to the LandInfo window.frosch
2021-01-11Add: another go-to-location button to the sign window.frosch
2021-01-11Change: Relocate rename and location buttons in all windows.frosch
2021-01-11Change: Relocate vehicle rename and location buttons.frosch
2021-01-09Change: remove warning in cheat window and reduce it to a note (#8538)Patric Stout
Although meant as a funny joke towards the player, our social standards have changed since 2004, and such "jokes" are no longer acceptable by the community as a whole. The only value of the message is that people are informed the information is stored in the savegame. This is mostly useful for us, developers, as some of those cheats can have side-effects which people report. While at it, styled the GUI a bit better, as the way the text was presented was odd.
2021-01-08Add: show in the tooltip of disabled toolbar buttons why they are disabledPatric Stout
2021-01-08Fix #8153: Report incompatible cargo/order when autoreplace fails (#8169)Chris Stevens
2021-01-08Fix #7972: show invalid orders to stations that don't accept your vehicle ↵Patric Stout
(#8516) Before it was shown as a normal order, but the vehicle was skipping it. This was rather unclear to the user. Now it is red and contains text with some hints what is going on. The text is prefixed rather than post-fixed, as we have many post-fixes already.
2021-01-07Feature: option to auto remove signals when in the way during rail ↵Kuhnovic
construction (#8274)
2021-01-05Change: move "give money" from client-list to company windowPatric Stout
This is a much better location for this button, as you send money from one company to another company, not from player to player. This is based on work done by JGRPP in: https://github.com/JGRennison/OpenTTD-patches/commit/f82054339124cc6b89c5f4f9dac2d9da62f0108b and surrounding commits, which took the work from estys: https://www.tt-forums.net/viewtopic.php?p=1183311#p1183311 We did modify it to fix several bugs and clean up the code while here anyway. The callback was removed, as it meant a modified client could prevent anyone from seeing money was transfered. The message is now generated in the command itself, making that impossible.
2020-12-28Change: Add some style to GameScript question windows depending on the typedP
2020-12-27Feature: Plant clumps of trees in editor by dragging on the landscapeNiels Martin Hansen
2020-12-25Codechange: Rename strings to match their usage.frosch
2020-12-25Change: Remove the LAN/Internet combobox from the server list in favour of ↵frosch
adding two separate search buttons.
2020-12-25Feature: Add an option to disable tree growth completely (#8415)Pavel Stupnikov
2020-12-22Change: [Linkgraph] Pause the game when linkgraph jobs lag (#6470)Jonathan G Rennison
Check if the job is still running two date fract ticks before it is due to join, and if so pause the game until its done. When loading a game, check if the game would block immediately due to a job which is scheduled to be joined within two date fract ticks, and if so pause the game until its done. This avoids the main thread being blocked on a thread join, which appears to the user as if the game is unresponsive, as the UI does not repaint and cannot be interacted with. Show if pause is due to link graph job in status bar, update network messages. This does not apply for network clients.
2020-12-22Fix: next 67 savegame versions are used in PatchPacks; skip them (#8411)Patric Stout
Various of PatchPacks (Spring 2013, Joker, ChillPP) used versions slightly higher than ours. Of course, as time went by, this caught up with us, and we are now almost pushing a new version that would conflict with them. To avoid users creating unneeded issues about "why can I not load my savegame", lets be ahead of the curve and flat-out refuse to load them. Version-wise, this is totally fine. We have ~32k versions to go before we run out (0x8000 is masked by JGRPP; we should avoid using that). At the rate we bump savegames, this is not going to happen in any sane reality.
2020-12-21Feature: Option to group vehicle lists by shared ordersBernard Teo
This applies to all kinds of vehicle lists, as well as the "vehicle groups" window.
2020-12-21Cleanup: Rework the CargoSpec macro for improved readability.Xaroth Brook
2020-12-15Fix: a cargos sneaked in; should be cargoes for consistency (#8383)Patric Stout
2020-12-15Fix: prefix the Nth vehicle with "#" when ungroupedPatric Stout
This is for consistency; most other objects add a # to indicate it is the Nth of that object, except for Trains / RVs / Ships / Aircrafts. This becomes painfully apparent with unnamed vehicles in groups, which do get a "#".
2020-12-15Feature: Show group name as part of the default vehicle name.stormcone
Only if the vehicle is member of a group and does not have a user defined name.
2020-12-15Feature: new velocity unit "tiles/day" (#8278)jostephd
2020-12-14Add: new economy "frozen" that stops production changes and industry ↵Pavel Stupnikov
closures (#8282)
2020-12-09Change: Don't display OS name when the user is exiting the gameOwen Rudge
2020-07-27Codechange: Spell 'Viewport' consistentlyTechGeekNZ
Some places in the codebase misspell 'Viewport' as 'ViewPort' or 'view_port'. This patch makes everything consistent.
2020-07-10Update: Disuse of STR_ERROR_INCOMPATIBLE_ROADTrevorShelton
2020-05-11Add: INR currency (#8136)Ilayaraja
Co-authored-by: ilayarja97 <ilayarja97@gmail.com>
2020-05-06Codechange: Use a dynamic copyright yearglx
2020-02-04Feature #7756: Allow server to supply a reason to kicked/banned clientsBjarni Thor
This commit adds the missing feature of allowing the server owner to provide a reason for kicking/banning a client, which the client sees in a pop-up window after being kicked. The implementation extends the network protocol by adding a new network action called NETWORK_ACTION_KICKED that is capable of having an error string, unlike the other network error packages. Additionally, the kick function broadcasts a message to all clients about the kicked client and the reason for the kick.
2020-01-07Cleanup: Unused music GUI stringsNiels Martin Hansen
2020-01-06Fix #7908, b524f1a: "Show the NewGRF name in the build vehicle window" is ↵stormcone
missing the "On/Off" display.
2020-01-05Feature: Industry directory cargo filteringstormcone
2020-01-04Feature: Show the name of the NewGRF in the build vehicle window.stormcone
2020-01-04Feature: Minimap screenshotTELK
2020-01-01Feature: Screenshot windowpnda
2019-12-28Feature: Configurable game ending yearNiels Martin Hansen
Functionally reverts 683b65ee1
2019-12-23Feature: Add a button to the vehicle advisory news window to open the group ↵stormcone
window.
2019-11-13Fix #7631: 16 out cargo support for industry directoryglx
2019-11-10Cleanup: Removed SVN headersS. D. Cloudt
2019-10-19Feature: Configure minimum share trading yearsJack Baron
2019-08-17Add: Scale oil refinery edge distance up by map sizeNiels Martin Hansen
Also scales oil rig distance up, since they use the same algorithm.
2019-08-17Add #6887: Option to show zone inside local authority boundary of townsGabda
Can be found at town information > local authority window Layout for button is same as Graph Keys Turn on/off for every town individually
2019-08-07Fix: Typo in running costs help textnikolas
2019-06-09Add: Currency: NTD, CNY, HKDiigmir
2019-05-11Add: Show memory allocations by GS and AI in framerate windowNiels Martin Hansen
2019-05-11Change: Limit memory allocations for each Squirrel instanceNiels Martin Hansen
This can avoid out-of-memory situations due to single scripts using up the entire address space. Instead, scripts that go above the maximum are killed. The maximum is default 1 GB per script, but can be configured by a setting.
2019-05-04Cleanup: Remove unused string.peter1138