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2007-06-04(svn r10033) -Feature [FS#760]: skip to the selected order in the order list ↵rubidium
when clicking on the "skip" button while pressing CTRL.
2007-06-01(svn r10017) -Add (FS#790): more languages flags for serversglx
2007-05-31(svn r10006) -Fix (FS#362): allow different signal types on one tileglx
2007-05-31(svn r9999) -Feature: make it possible to disallow busses and lorries to go ↵rubidium
a specific way on straight pieces of road.
2007-05-28(svn r9962) -Feature: Add smooth viewport scrolling. This must be enabled ↵peter1138
with patch setting 'smooth_scroll'
2007-05-27(svn r9957) -Change: replace cargo tram with freight tram for consistency.rubidium
2007-05-27(svn r9956) -Codechange: Add tram livery schemespeter1138
2007-05-26(svn r9941) -Fix: trams could be cloned to appear in normal road depots and ↵bjarni
vice versa (spotted by Desolator)
2007-05-25(svn r9925) -Fix: wrong tooltips in station picker.rubidium
2007-05-25(svn r9923) -Add: support for Action 0 Road vehicles, property 1C, bit 0.rubidium
2007-05-23(svn r9905) -Feature: Allow building new stations adjacent to existing ↵maedhros
stations by holding down control. Based on a patch by Wolf01.
2007-05-22(svn r9899) -Update: WebTranslator2 update to 2007-05-22 23:52:38miham
american - 32 fixed by WhiteRabbit (32) brazilian_portuguese - 25 fixed by tucalipe (25) bulgarian - 6 fixed by thetitan (6) danish - 32 fixed, 21 changed by ThomasA (53) dutch - 32 fixed, 3 changed by habell (35) french - 32 fixed by glx (32) german - 17 fixed by Neonox (17) hungarian - 32 fixed by miham (32) italian - 32 fixed by lorenzodv (32) korean - 29 fixed by darkttd (29) slovak - 35 fixed by lengyel (35) slovenian - 10 fixed by Necrolyte (10) spanish - 34 fixed by eusebio (34) swedish - 32 fixed by giddorah (32)
2007-05-19(svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you ↵rubidium
can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
2007-05-04(svn r9779) -Feature: Add the possiblity to choose different road patterns ↵belugas
for towns to use. Possible patterns are : No Road (not available in scenario editor) Original (for the nostalgics) Better Roads (same as original, but based on distance of 2 tiles instead of one) 2x2 grids 3x3 grids Patch by skiddl13
2007-05-01(svn r9762) -Feature: Two new difficulty settings : Very low number of towns ↵belugas
and very low number of industries Based on FS#289, by pitt2
2007-04-28(svn r9734) -Feature: Add an option to automatically pause when starting a ↵maedhros
new game.
2007-04-18(svn r9667) -Feature: Add the concept of cities. A (configurable) proportion ↵maedhros
of towns can start off larger, and will grow twice as quickly as other towns. They can also be placed specifically in the scenario editor. Thanks to TheJosh for the initial patch and the idea.
2007-04-12(svn r9613) -Feature: Make it possible to have some control over the town ↵maedhros
growth. The default rate is TTD's original rate, and to approximate OpenTTD's previous behaviour the rate should be set to "Fast" or "Very Fast". Town growth can be switched off entirely, and if so, buildings will not be rebuilt. It is also possible to specify a proportion of towns that grow twice as fast as the others.
2007-04-05(svn r9563) -Feature: Add more finer control to transparency options, ↵peter1138
including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01.
2007-04-02(svn r9543) -Fix [FS#691]: Split up STR_ENGINE_NOT_BUILDABLE into four ↵maedhros
strings so it can be translated properly and remove "buildable", since it isn't actually a word.
2007-03-31(svn r9532) -Fix (r8741) [FS#708]: Make errors when building drive through ↵maedhros
road stops more descriptive.
2007-03-11(svn r9126) -Feature: "Function of scrollwheel" can now be set to off as wellbjarni
Note: since this can be useful for all platforms, the GUI is no longer OSX specific. Note: scrolling lists is still unaffected by this setting
2007-03-11(svn r9115) -Fix [FS#622]: make clear in the tooltips when the canal build ↵rubidium
tool (in the scenario editor) makes flooding water (ocean).
2007-03-11(svn r9111) -Feature: [OSX] mighty mice and touchpads can now scroll the map ↵bjarni
(in all directions) It has to be enabled first (in patches->interface) first and this will disable scrollwheel zooming Note: patch setting "Map scrollwheel speed" might need to be changed since the "correct" setting appears to depend on what kind of mouse is in use (mighty mouse or touchpad)
2007-03-10(svn r9097) -Fix [FS#525]: open and close messages now have their own ↵truelight
setting, so you can hide economy changes, but do show open/close of industries -Change: store news_display_opt in his own section, so it is no longer stored as uint in openttd.cfg (allows adding news-types easier)
2007-03-06(svn r9037) -Feature: [NewGRF] Add support for Action 13, which allows you ↵maedhros
to translate grf-specific texts. The translations will only be shown if you're using a language with a grf language id and if a string hasn't already been set specifically for the language you're using.
2007-03-05(svn r9018) -Change: added SunOS as OS name in the quit dialogmiham
2007-03-03(svn r9001) -Codechange: remove duplication of functions and strings with ↵rubidium
respect to the news of new vehicles.
2007-03-03(svn r9000) -Fix [FS#581, r2572]: new locomotive names were not announced in ↵rubidium
the news, it said "new railway locomotive available - railway locomotive".
2007-03-02(svn r8978) -Feature: Rewrite of transfer system.richk
This major feature-fix keeps track of the value of transfers offloaded at a station, and hands on to a loading vehicle a credit note proportionate to the cargo loaded. The transferring vehicle is paid only for the distance it has travelled. eg. B-C in a transfer chain A-B-C-D. When the final cargo is delivered, these credit notes are cashed, and the final vehicle is paid for A-D minus any credit notes it is carrying. The company bank balance increases by the value of the A-D route. You still need to set up a profitable route; it is still easy to make a loss on transfers by bad planning. :)
2007-02-26(svn r8906) -Feature: translation dependant formatting of dates.rubidium
2007-02-24(svn r8881) -Feature: Allow built-in newgrf error messages to be translated, ↵maedhros
and load custom error messages properly.
2007-02-21(svn r8838) -Feature: Show newgrf error messages loaded in Action B in the ↵maedhros
newgrf gui window. GRFs with an error have a warning symbol shown before the name.
2007-02-14(svn r8735) -Feature: drive-through road stops made possible by the hard ↵rubidium
work of mart3p.
2007-02-03(svn r8563) -Fixtron
Replace very old tabs which should be spaces by spaces
2007-02-01(svn r8513) -Cleanup (r8512): Remove the now unused strings from the ↵Darkvater
language files, as well as two others that weren't used for ages (tgp had other strings for them, or simply not).
2007-02-01(svn r8512) -Codechange: From the intro window enter the scenario editor. ↵Darkvater
From the scenario editor dialog, remove the 'load heightmap' option and put that with the other options like 'load scenario', 'save scenario', etc. Play a little bit with positioning of elements inside the scenario editor dialog so it looks better.
2007-02-01(svn r8507) -Codechange/Feature: Don't remove player-owned property on-load ↵Darkvater
in the scenario editor. Add a button to the landscape window to do this.
2007-01-30(svn r8461) -Feature: check for NewGRF compatability before actually ↵rubidium
downloading the map from a game server when connecting from the command prompt and internal console.
2007-01-26(svn r8421) -Codechange (r8420): rename STR_AVAILABLE_VEHICLES to ↵Darkvater
STR_AVAILABLE_ROAD_VEHICLES for clarificaton (Tron)
2007-01-26(svn r8420) -Codechange (r7418): Rename the 'New <vehtype>' button of the ↵Darkvater
global vehicle lists to 'Available <vehtype>' as it is a view-only list, not one from which you can purchase (rolling) stock.
2007-01-22(svn r8359) [Translations] -Change: Removed the .UTF-8 suffix from isocodesmiham
2007-01-15(svn r8151) -Feature: Automatically build semaphores before a configurable ↵maedhros
date, which can be set by each network player seperately.
2007-01-13(svn r8106) -Feature/Fix: Add the ability to load savegames when you don't ↵Darkvater
have the exact GRF files in your list. GRF files that are found based on GRFID (but not on matching md5sum) are used instead of disabling them. This does not affect MP games, there you still need an exact match. -GRF Window colour-codes changed a bit: Static is now grey, and compatible GRF (found locally only based on GRFID) are shown in orange. Compatible GRF's also have an orange status/warning text saying they're not the original the game was saved with. -Loaded games with something amiss regarding GRF's will show an appropiate warning message.
2007-01-07(svn r7969) *whistle* 20067 has not yet come to pass; it's 2007 (I think my ↵Darkvater
search&replace broke)
2007-01-07(svn r7968) -Update copyright/etc information to 2007Darkvater
2007-01-02(svn r7759) -Merge: makefile rewrite. This merge features:rubidium
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.