Age | Commit message (Collapse) | Author |
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does not need food the whole year to grow.
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start at 0
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and simplify some things for the future
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train details view. If an articulated vehicle it too 'wide' draw the information on the next line and if there are multiple cargos split that over multiple lines too. Based on work by frosch123.
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strings.
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make the 'current order'-arrow in order and timetable GUI RTL aware.
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some languages don't have short abbreviations :(
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PhilSophus and Maedhros.
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timetable window. Based on work by PhilSophus.
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TheJosh, GeekToo, Terkhen and others)
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black instead of (the default) white
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somewhat big font aware
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duplicating strings with 'only' the 0 differing
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showing an engine preview or new engine news message
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in the about window
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so draw
the Y-axis ticks manually.
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their title
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order window
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window + strings
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executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state doesn't change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are.
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client aborting to join or actually joining
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'proper' use of nested widgets.
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need some tweaks to use the full potential though
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the switch bar a tooltip and unify the naming of sprites.
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limitations and unused code/strings.
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'exclusive test'/'early offer'/'engine preview' window
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purposes, i.e. make it translatable
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PMing
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signal GUI
-Codechange: move the state updates from OnPaint
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the currency window is nested.
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town name before its creation (original patch by Terkhen)
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and libpng compiles and links (for me). Something's fishy with the network so it doesn't actually work (yet)
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more general usage.
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