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2007-09-14(svn r11107) -Feature: some tool so one can still build tunnels under rails ↵rubidium
(and other structures) when the owner of the structure built it on foundations and if you have enough "empty" space ofcourse. One could use the tool for some other construction needs too. Patch by frosch.
2007-09-09(svn r11067) -Codechange: also make it possible to use the advanced vehicle ↵rubidium
list for other players. Patch by SmatZ.
2007-09-08(svn r11063) -Codechange: make it possible for people to view the loading ↵rubidium
indicators of everyone. Patch by SmatZ.
2007-08-29(svn r10996) -Feature: [OSX] added more options for right click emulation ↵bjarni
(controlled from the interface tab in the patch window) This only works with the cocoa drivers (you will use the cocoa drivers unless you manually switched to SDL and compiled yourself) Note: if control-click is selected, then the ingame control-click (like presignals and such) will be command-click Requested and tested by ln- (so he should be blamed if this goes wrong :P )
2007-08-14(svn r10886) -Codechange: modify the "start network server" GUI so it can ↵rubidium
actually handle more than 10 clients/companies/spectators in a nice way, i.e. without making a combobox with 100 players and add 90 new strings to be able to do so.
2007-08-13(svn r10878) -Add [FS#653]: added TileHeight to the Land Area Information ↵truelight
tool (blove)
2007-08-07(svn r10821) -Cleanup: remove the strings that are not needed anymore since ↵rubidium
r10820.
2007-07-19(svn r10627) -Fix [FS#1052]: be consistent with the space between the ↵rubidium
company name and the player number, i.e. always put a space between them.
2007-07-14(svn r10567) -Add [FS#915]: a "group" with ungrouped vehicles. Patch by ↵rubidium
Matthias Wolf.
2007-07-10(svn r10496) -Feature: Replace all the windows for Industry building by a ↵belugas
more flexible one. Thanks to Csaboka (from TTDPatch dev team) for his hints and original design (which i've found while it was halfway done, so i could make it more compliant ;)). Don't expect it to be a carbon-copy though. A few differences can be found here and there. Thanks to Rubidium for his helping hand. Hope you will like it as we do :)
2007-07-08(svn r10473) -Codechange: make the industry "window", the one that shows ↵rubidium
when you click on an industry, more flexible to allow easier integration with newindustries.
2007-07-06(svn r10451) -Add: support for "prospecting" raw industries, i.e. you pay an ↵rubidium
amount of money and then it might (with a given chance) build a raw industry somewhere on the map.
2007-07-03(svn r10415) -Revert (r10403), Fix (r10323): 'message from company' test ↵glx
must use {STRING1}, so pass it the correct params
2007-06-30(svn r10403) -Fix (r10323): 'message from company' text used {STRING1} ↵peter1138
instead of {COMPANY}
2007-06-30(svn r10401) -Feature: new sign editor features including switching to ↵peter1138
previous/next sign (XeryusTC)
2007-06-27(svn r10364) -Fix [FS#706]: checking for duplicate custom names was ↵peter1138
inconsistent, and tested all 'namespaces'. now only check names of the same type.
2007-06-27(svn r10353) -Fix/Feature [FS#669]: disallow (in the GUI) the building of ↵rubidium
infrastructure you do not have available vehicles for. This means that the airport building button is disabled till you can actually build aircraft. The game itself will not disallow you to build the infrastructure and this "new" behaviour can be overriden with a patch setting.
2007-06-26(svn r10338) -Codechange: Show the total time that the timetable will take.maedhros
2007-06-25(svn r10331) -Feature: Add the possibility of automatically filling in ↵maedhros
timetables based on the times from the first (or subsequent) run-throughs.
2007-06-25(svn r10330) -Fix [FS#939]: budget window used wrong param for loan ↵peter1138
repay/borrow amounts
2007-06-25(svn r10329) -Feature [FS#812]: (patch) option to select the "default" rail ↵rubidium
type when you start a new game or load a game. This is done either static, i.e. rail, electrified rail, monorail and maglev, or dynamic which takes either the first or last available railtype or the railtype that is used most on the map.
2007-06-25(svn r10324) -Codechange: reference engine names by indexpeter1138
2007-06-25(svn r10323) -Codechange: reference company name, number and player ↵peter1138
(president) name by index
2007-06-25(svn r10321) -Codechange: refer to sign text by indexpeter1138
2007-06-25(svn r10320) -Fix [FS#278]: one could only build a limited number of ↵rubidium
stations before one had to rename them.
2007-06-25(svn r10316) -Codechange: (consistently) use index to refer to group names. ↵peter1138
Also the group string_id is irrelevant unless it is a custom name, so don't 'waste' a savegame string id.
2007-06-24(svn r10314) -Codechange: Refer to vehicle names by indexpeter1138
2007-06-24(svn r10300) -Fix [FS#917]: give a better explanation why the loading of a ↵rubidium
savegame failed and do not crash on loading savegames that were altered by patches or branches.
2007-06-22(svn r10271) -Fix r9563: move the Transparency Option menu item to the place ↵truelight
it should have been in the first place: Option Menu, not Map Menu (go figure :p)
2007-06-22(svn r10270) -Add: prefixed the loading indicator with an arrow, up meaning ↵truelight
vehicle is loading, down meaning vehicle is unloading
2007-06-21(svn r10261) -Cleanup: we do not need CURRENCY64 and CURRCOMPACT64 anymore, ↵rubidium
because everything is already 64 bits by default.
2007-06-21(svn r10254) -Feature: loading indicator, which shows in % how full a ↵truelight
vehicle is while loading/unloading (TheJosh)
2007-06-20(svn r10236) -Feature: Introduce a form of timetabling for vehicles.maedhros
2007-06-19(svn r10230) -Fix [FS#594]: terraforming wipes out canals. Now you always ↵rubidium
have to remove the canal before terraforming, instead of "just" removing the canal.
2007-06-11(svn r10097) -Feature: Add support for articulated road vehicles, or ↵maedhros
callbacks 11 and 17 for road vehicles for those who prefer the technical explanation.
2007-06-08(svn r10071) -Feature [FS#828]: moving of orders (skidd13).rubidium
2007-06-04(svn r10033) -Feature [FS#760]: skip to the selected order in the order list ↵rubidium
when clicking on the "skip" button while pressing CTRL.
2007-06-01(svn r10017) -Add (FS#790): more languages flags for serversglx
2007-05-31(svn r10006) -Fix (FS#362): allow different signal types on one tileglx
2007-05-31(svn r9999) -Feature: make it possible to disallow busses and lorries to go ↵rubidium
a specific way on straight pieces of road.
2007-05-28(svn r9962) -Feature: Add smooth viewport scrolling. This must be enabled ↵peter1138
with patch setting 'smooth_scroll'
2007-05-27(svn r9957) -Change: replace cargo tram with freight tram for consistency.rubidium
2007-05-27(svn r9956) -Codechange: Add tram livery schemespeter1138
2007-05-26(svn r9941) -Fix: trams could be cloned to appear in normal road depots and ↵bjarni
vice versa (spotted by Desolator)
2007-05-25(svn r9925) -Fix: wrong tooltips in station picker.rubidium
2007-05-25(svn r9923) -Add: support for Action 0 Road vehicles, property 1C, bit 0.rubidium
2007-05-23(svn r9905) -Feature: Allow building new stations adjacent to existing ↵maedhros
stations by holding down control. Based on a patch by Wolf01.
2007-05-22(svn r9899) -Update: WebTranslator2 update to 2007-05-22 23:52:38miham
american - 32 fixed by WhiteRabbit (32) brazilian_portuguese - 25 fixed by tucalipe (25) bulgarian - 6 fixed by thetitan (6) danish - 32 fixed, 21 changed by ThomasA (53) dutch - 32 fixed, 3 changed by habell (35) french - 32 fixed by glx (32) german - 17 fixed by Neonox (17) hungarian - 32 fixed by miham (32) italian - 32 fixed by lorenzodv (32) korean - 29 fixed by darkttd (29) slovak - 35 fixed by lengyel (35) slovenian - 10 fixed by Necrolyte (10) spanish - 34 fixed by eusebio (34) swedish - 32 fixed by giddorah (32)
2007-05-19(svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you ↵rubidium
can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
2007-05-04(svn r9779) -Feature: Add the possiblity to choose different road patterns ↵belugas
for towns to use. Possible patterns are : No Road (not available in scenario editor) Original (for the nostalgics) Better Roads (same as original, but based on distance of 2 tiles instead of one) 2x2 grids 3x3 grids Patch by skiddl13