Age | Commit message (Collapse) | Author |
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somewhat big font aware
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duplicating strings with 'only' the 0 differing
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order window
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window + strings
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executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state doesn't change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are.
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'proper' use of nested widgets.
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need some tweaks to use the full potential though
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limitations and unused code/strings.
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PMing
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afrikaans - 35 changes by Maccie123
frisian - 50 changes by Minifan
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the currency window is nested.
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afrikaans - 36 changes by Maccie123
catalan - 2 changes by arnau
simplified_chinese - 1 changes by Gavin
english_US - 115 changes by agenthh
french - 2 changes by glx
german - 2 changes by planetmaker
hebrew - 77 changes by dnd_man
indonesian - 2 changes by prof
italian - 33 changes by lorenzodv
portuguese - 32 changes by SupSuper
russian - 6 changes by Lone_Wolf
serbian - 1 changes by etran
spanish - 11 changes by Terkhen
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building (in the future buying) vehicles.
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conversion to nested widgets
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clicked instead of changing the text colour to white
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new commit system)
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files except english.txt
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strings in other language files too
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to all languages
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relatives
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waypoints
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like {BLACK}{STRING}
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system.
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all languages - update for latest commits which moved around lots of strings
dutch - 5 changes by Yexo
norwegian_bokmal - 1 changes by CyberKenny
romanian - 1 changes by kkmic
spanish - 1 changes by Terkhen
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road vehicles; only ROAD isn't always enough. Also unify the way of writing it.
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codes and group them logically
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used in the vehicle list GUIs.
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