Age | Commit message (Collapse) | Author |
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changes to reduce casting
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Get*PixelZ functions, and let Get*PixelZ wrap around the new function (multiplying the Z by TILE_HEIGHT) just like TileHeight and TilePixelHeight
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functions if they return the Z in pixels (like TilePixelHeight)
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consisted of unrelated values use static const (u)int
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if a header require a header make it include that header
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graphics.
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parameters
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Btw. it would also cause desyncs and wrap around the map.
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town-growth in town-view-window. (and only if it is really needed)
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something more than whitespace as description of files that don't have a description.
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make it static inline
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Tiles which only consist of shore do not flood anymore, instead they get removed if they are no longer connected to flooding water.
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single file and do not include gfx.h everywhere to get a Point type.
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and HasFoundation{NW|NE}. Patch by frosch.
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foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch.
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road types on a single tile.
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and into landscape.h, and add a few where they didn't exist.
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climate, supplied
by newgrf files. When this is enabled forests cannot be built below the highest
snow line, and farms can't be built above it. Houses still use the
_opt.snow_line so they are all consistent, so to make them respect the snowline
you may want to use some newhouses features as well.
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