Age | Commit message (Collapse) | Author |
|
|
|
|
|
(Patch by adf88, #6583)
|
|
coordinates to underlying tile coordinates (Patch by adf88, #6583)
|
|
|
|
|
|
|
|
changes to reduce casting
|
|
|
|
Get*PixelZ functions, and let Get*PixelZ wrap around the new function (multiplying the Z by TILE_HEIGHT) just like TileHeight and TilePixelHeight
|
|
functions if they return the Z in pixels (like TilePixelHeight)
|
|
|
|
|
|
consisted of unrelated values use static const (u)int
|
|
|
|
|
|
if a header require a header make it include that header
|
|
graphics.
|
|
|
|
parameters
|
|
Btw. it would also cause desyncs and wrap around the map.
|
|
town-growth in town-view-window. (and only if it is really needed)
|
|
|
|
|
|
something more than whitespace as description of files that don't have a description.
|
|
make it static inline
|
|
Tiles which only consist of shore do not flood anymore, instead they get removed if they are no longer connected to flooding water.
|
|
|
|
single file and do not include gfx.h everywhere to get a Point type.
|
|
|
|
|
|
and HasFoundation{NW|NE}. Patch by frosch.
|
|
foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch.
|
|
road types on a single tile.
|
|
and into landscape.h, and add a few where they didn't exist.
|
|
climate, supplied
by newgrf files. When this is enabled forests cannot be built below the highest
snow line, and farms can't be built above it. Houses still use the
_opt.snow_line so they are all consistent, so to make them respect the snowline
you may want to use some newhouses features as well.
|