Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-05-06 | (svn r12971) -Documentation: add @file in files that missed them and add ↵ | rubidium | |
something more than whitespace as description of files that don't have a description. | |||
2008-02-28 | (svn r12303) -Codechange: move IsValidTile() in a more suitable place and ↵ | glx | |
make it static inline | |||
2008-01-22 | (svn r11947) -Feature: Make use of new sprites added by Action5 type 0D. | frosch | |
Tiles which only consist of shore do not flood anymore, instead they get removed if they are no longer connected to flooding water. | |||
2007-12-25 | (svn r11700) -Codechange: reduce the amount of unnecessary includes. | rubidium | |
2007-12-22 | (svn r11682) -Codechange: move some 'generic' geometry related types into a ↵ | rubidium | |
single file and do not include gfx.h everywhere to get a Point type. | |||
2007-12-21 | (svn r11680) -Codechange: refactor more out of openttd.h and functions.h. | rubidium | |
2007-10-20 | (svn r11319) -Add: halftile- and anti-zig-zag-foundations. Patch by frosch. | rubidium | |
2007-10-14 | (svn r11263) -Codechange: Reduce code duplication between DrawBridgePillars ↵ | rubidium | |
and HasFoundation{NW|NE}. Patch by frosch. | |||
2007-07-26 | (svn r10698) -Codechange [FS#1082]: simplify the code related to ↵ | rubidium | |
foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch. | |||
2007-05-24 | (svn r9914) -Codechange: prepare GTTS and the pathfinders to handle multiple ↵ | rubidium | |
road types on a single tile. | |||
2007-04-12 | (svn r9609) -Codechange: Move some function prototypes out of functions.h ↵ | maedhros | |
and into landscape.h, and add a few where they didn't exist. | |||
2007-03-20 | (svn r9371) -Feature: Add support for variable snow lines in the arctic ↵ | maedhros | |
climate, supplied by newgrf files. When this is enabled forests cannot be built below the highest snow line, and farms can't be built above it. Houses still use the _opt.snow_line so they are all consistent, so to make them respect the snowline you may want to use some newhouses features as well. |