Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
(Patch by adf88, #6583)
|
|
coordinates to underlying tile coordinates (Patch by adf88, #6583)
|
|
Frame rate and various game loop/graphics timing measurements and graphs. Accessible via the Help menu, and can print some stats in the console via the fps command.
|
|
|
|
DetailedFileType.
|
|
definitions.
|
|
|
|
configured height
|
|
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
|
|
|
|
a set for marking the flow area of a river
|
|
simplify calculation of explosion points when clearing.
|
|
information for situations when we only want to know if a tile is flat or not (cirdan, LordAro)
|
|
|
|
related classes
|
|
loop. (monoid)
|
|
as well.
|
|
|
|
|
|
changes to reduce casting
|
|
for the water/river code
|
|
TILE_HEIGHT for the snow line code
|
|
use it
|
|
Get*PixelZ functions, and let Get*PixelZ wrap around the new function (multiplying the Z by TILE_HEIGHT) just like TileHeight and TilePixelHeight
|
|
functions if they return the Z in pixels (like TilePixelHeight)
|
|
the map (mhl)
|
|
|
|
lake is created
|
|
|
|
|
|
|
|
paused mode. They block the view.
|
|
|
|
|
|
that can be cleared/terraformed by a company
|
|
|
|
Based on patch by fonsinchen
|
|
as well
|
|
for clearing water for stuff which results in water after clearing.
|
|
_cleared_object_areas.
|
|
original map generator.
|
|
|
|
sloped or elevated sea tiles
|
|
canal didn't take the cost for clearing the sea into account
|