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2008-09-02(svn r14223) -Codechange: make GetSprite aware of the 4 different types of ↵rubidium
sprites: fonts, recolour, mapgen and normal sprites.
2008-06-12(svn r13499) -Codechange: Allow drawing (ugly) leveled foundations on steep ↵frosch
slopes, just in case someone needs them for fallback.
2008-05-29(svn r13325) -Codechange: split the client-side only settings from the ↵rubidium
settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
2008-05-25(svn r13255) -Codechange: move _opt to _settings.rubidium
2008-05-25(svn r13251) -Codechange: rename _patches to _settings as that is more logic.rubidium
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
2008-05-07(svn r12986) -Codechange: move the landscape and transport related types ↵rubidium
from openttd.h to their own headers.
2008-05-06(svn r12971) -Documentation: add @file in files that missed them and add ↵rubidium
something more than whitespace as description of files that don't have a description.
2008-04-20(svn r12804) -Codechange: move the effect vehicle handling out of vehicle.cpprubidium
2008-04-18(svn r12765) -Codechange: move some stuff out of variables.h that required ↵rubidium
including other headers in variables.h.
2008-04-04(svn r12563) -Cleanup: variable scope and a bit of coding style in landscape.cppsmatz
2008-02-28(svn r12303) -Codechange: move IsValidTile() in a more suitable place and ↵glx
make it static inline
2008-02-20(svn r12199) -Codechange: Remove magic around the results of ↵frosch
GetTileTrackStatus().
2008-02-18(svn r12177) -Codechange: use 'side' parameter in GetTileTrackStatus so ↵smatz
there can be less checks in pathfinders for depots/stations/tunnels/bridges
2008-01-30(svn r12020) -Documentation: Correct description of TropicZone.frosch
2008-01-25(svn r11983) -Codechange: Add some helper functions for slopes and use them.frosch
2008-01-22(svn r11947) -Feature: Make use of new sprites added by Action5 type 0D.frosch
Tiles which only consist of shore do not flood anymore, instead they get removed if they are no longer connected to flooding water.
2008-01-13(svn r11834) -Codechange: only include settings_type.h if needed.rubidium
2008-01-13(svn r11828) -Codechange: include table/* as the last includes and remove an ↵rubidium
unneeded include from openttd.h.
2008-01-12(svn r11818) -Codechange: split player.h into smaller pieces.rubidium
2008-01-09(svn r11793) -Codechange: pass the expense type via the CommandCost instead ↵rubidium
of a global variable. Patch by Noldo (FS#1114).
2008-01-09(svn r11788) -Fix (11787): makedepend doesn't mark delete files as changed...rubidium
2007-12-28(svn r11713) -Codechange: Move some declarations and definitions in a more ↵belugas
logical disposition
2007-12-27(svn r11706) -Codechange: split vehicle.h and remove another bunch of ↵rubidium
useless includes.
2007-12-26(svn r11702) -Codechange: move all date related stuff to date*.rubidium
2007-12-26(svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split ↵rubidium
map.h).
2007-12-25(svn r11692) -Codechange: move some functions from 'functions.h' to a more ↵rubidium
logical place and remove about 50% of the includes of 'functions.h'
2007-12-25(svn r11691) -Codechange: move+rename helpers.hpp and only include it when ↵rubidium
it is really needed.
2007-12-21(svn r11680) -Codechange: refactor more out of openttd.h and functions.h.rubidium
2007-12-21(svn r11677) -Codechange: move price and command related types/functions to ↵rubidium
their respective places.
2007-12-19(svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.hrubidium
2007-11-15(svn r11438) -Change: do not create shores in canyons. Based on a patch by ↵rubidium
LeviathNL.
2007-10-20(svn r11319) -Add: halftile- and anti-zig-zag-foundations. Patch by frosch.rubidium
2007-10-20(svn r11316) -Codechange: add support for the half-tile (selection) graphics.rubidium
2007-10-20(svn r11313) -Codechange: prepare several pieces of code so the can handle ↵rubidium
some new slopes. Patch by frosch.
2007-10-14(svn r11263) -Codechange: Reduce code duplication between DrawBridgePillars ↵rubidium
and HasFoundation{NW|NE}. Patch by frosch.
2007-10-05(svn r11209) -Codechange: remove some magic numbers and bit magic with ↵rubidium
appropriate enums and functions. Patch by frosch.
2007-07-26(svn r10698) -Codechange [FS#1082]: simplify the code related to ↵rubidium
foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch.
2007-07-23(svn r10656) -Fix [FS#1068]: GetPartialZ returned wrong value for ↵truelight
SLOPE_STEEP_E (frosch)
2007-06-24(svn r10308) -Codechange: some "cleanup" chunks from B. N. SmatZ!' work on ↵rubidium
fixing FS#119.
2007-06-19(svn r10229) -Cleanup: removed duplicate include (dihedral)glx
2007-06-18(svn r10205) -Codechange: refactor returning of cost, so it can be more ↵rubidium
easily modified.
2007-06-18(svn r10197) -Codechange: replace int32 with CommandCost where appropriate.rubidium
2007-05-24(svn r9914) -Codechange: prepare GTTS and the pathfinders to handle multiple ↵rubidium
road types on a single tile.
2007-04-18(svn r9672) -Cleanup: lots of coding style fixes around operands.rubidium
2007-03-22(svn r9400) -Codechange: Use some more representative enum names for ↵belugas
landscape types.
2007-03-20(svn r9371) -Feature: Add support for variable snow lines in the arctic ↵maedhros
climate, supplied by newgrf files. When this is enabled forests cannot be built below the highest snow line, and farms can't be built above it. Houses still use the _opt.snow_line so they are all consistent, so to make them respect the snowline you may want to use some newhouses features as well.
2007-03-07(svn r9050) -Codechange: Foo(void) -> Foo()rubidium
2007-03-03(svn r8987) -Cleanup: doxygen changes. Again. Mostly (still) @files missing ↵belugas
tags and (more than just) a few comments style.
2007-02-22(svn r8841) -Fixtron
Remove {,u}intswap() and replace them by Swap()
2007-01-14(svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit ↵peter1138
values. This lets us increase the sprite width from 14 to up to 29 bits, effectively nulling the old sprite limit. Table changes in next commit.