Age | Commit message (Collapse) | Author |
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intended making map generation with the original generator horribly slow
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sources too
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generation" sprites with garbage.
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them map.
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Btw. it would also cause desyncs and wrap around the map.
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town-growth in town-view-window. (and only if it is really needed)
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generator with freeform edges on resulted in an assert.
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(if enabled). Primarily useful for systems with touch screen (aapo)
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(optional) parameter.
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cause circular dependencies with surrounding bridges.
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client so it is immediatelly clear which one you are working with.
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sprites: fonts, recolour, mapgen and normal sprites.
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slopes, just in case someone needs them for fallback.
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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from openttd.h to their own headers.
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something more than whitespace as description of files that don't have a description.
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including other headers in variables.h.
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make it static inline
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GetTileTrackStatus().
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there can be less checks in pathfinders for depots/stations/tunnels/bridges
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Tiles which only consist of shore do not flood anymore, instead they get removed if they are no longer connected to flooding water.
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unneeded include from openttd.h.
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of a global variable. Patch by Noldo (FS#1114).
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logical disposition
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useless includes.
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map.h).
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logical place and remove about 50% of the includes of 'functions.h'
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it is really needed.
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their respective places.
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LeviathNL.
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