Age | Commit message (Collapse) | Author |
|
generation" sprites with garbage.
|
|
them map.
|
|
Btw. it would also cause desyncs and wrap around the map.
|
|
town-growth in town-view-window. (and only if it is really needed)
|
|
generator with freeform edges on resulted in an assert.
|
|
|
|
|
|
|
|
|
|
(if enabled). Primarily useful for systems with touch screen (aapo)
|
|
(optional) parameter.
|
|
cause circular dependencies with surrounding bridges.
|
|
|
|
|
|
|
|
client so it is immediatelly clear which one you are working with.
|
|
sprites: fonts, recolour, mapgen and normal sprites.
|
|
slopes, just in case someone needs them for fallback.
|
|
settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
|
|
|
|
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
|
|
from openttd.h to their own headers.
|
|
something more than whitespace as description of files that don't have a description.
|
|
|
|
including other headers in variables.h.
|
|
|
|
make it static inline
|
|
GetTileTrackStatus().
|
|
there can be less checks in pathfinders for depots/stations/tunnels/bridges
|
|
|
|
|
|
Tiles which only consist of shore do not flood anymore, instead they get removed if they are no longer connected to flooding water.
|
|
|
|
unneeded include from openttd.h.
|
|
|
|
of a global variable. Patch by Noldo (FS#1114).
|
|
|
|
logical disposition
|
|
useless includes.
|
|
|
|
map.h).
|
|
logical place and remove about 50% of the includes of 'functions.h'
|
|
it is really needed.
|
|
|
|
their respective places.
|
|
|
|
LeviathNL.
|
|
|
|
|
|
some new slopes. Patch by frosch.
|