Age | Commit message (Collapse) | Author |
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understandable
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happen you won't miss any
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error.h
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window if a certain (configurable) threshold has been reached and its not a stable release
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OnInvalidateData().
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it doesn't recompile everything that needs to be recompiled...
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OnPaint().
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some headers
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newgame window correctly (planetmaker)
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parameter for OnClick().
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if a header require a header make it include that header
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isn't resizable
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same twice.
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custom drawing/handling input
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and sticky boxes and for window captions
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Window::UpdateWidgetSize().
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WWT_CLOSEBOX and WWT_STICKYBOX in the nested widget arrays
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WindowDesc; it's determined from the (nested) widgets
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before the details string.
Gentlemen, swap your string parameters.
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and libpng compiles and links (for me). Something's fishy with the network so it doesn't actually work (yet)
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for more consistency and distinguishability.
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relatives
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strings.
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UpdateWidgetSize for better control over widget size and resize steps.
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times, but pick the maximum width of all difficulty levels
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directory, and found town windows.
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windows for more flexible widget contents.
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nested widgets in Window::DrawWidget, adapt intro and town directory windows.
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to have.
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nested widget trees.
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this ID' from 'some' strings and replace the string name with something more sensible.
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expanding them much easier (Alberth)
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generation" window.
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except where it's used for backward compatability.
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