Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-04-30 | (svn r9757) -Fix [FS#1244842]: when you have closed the "Load game"/"New ↵ | rubidium | |
game" windows accessible from the "New Server" window, any creation of new game/loading from the intro menu should not start a server. | |||
2007-03-22 | (svn r9400) -Codechange: Use some more representative enum names for ↵ | belugas | |
landscape types. | |||
2007-03-07 | (svn r9050) -Codechange: Foo(void) -> Foo() | rubidium | |
2007-03-05 | (svn r9018) -Change: added SunOS as OS name in the quit dialog | miham | |
2007-03-03 | (svn r8987) -Cleanup: doxygen changes. Again. Mostly (still) @files missing ↵ | belugas | |
tags and (more than just) a few comments style. | |||
2007-02-01 | (svn r8522) -Regression (r8512): The flat/random window moved the to ↵ | Darkvater | |
scenario editor did not use the right settings for generating land | |||
2007-02-01 | (svn r8512) -Codechange: From the intro window enter the scenario editor. ↵ | Darkvater | |
From the scenario editor dialog, remove the 'load heightmap' option and put that with the other options like 'load scenario', 'save scenario', etc. Play a little bit with positioning of elements inside the scenario editor dialog so it looks better. | |||
2007-02-01 | (svn r8511) -Codechange: make WindowClass an enumerated value. | rubidium | |
2007-01-10 | (svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files ↵ | KUDr | |
renamed to .cpp) |