summaryrefslogtreecommitdiff
path: root/src/intro_gui.cpp
AgeCommit message (Collapse)Author
2021-10-23Change: Suppress panning in intro game, while user is interacting with the ↵frosch
GUI. (#9645)
2021-09-12Feature: Multiple rotating views on title screenNiels Martin Hansen
2020-12-09Change: Don't display OS name when the user is exiting the gameOwen Rudge
2019-11-10Cleanup: Removed SVN headersS. D. Cloudt
2019-04-10Codechange: Use null pointer literal instead of the NULL macroHenry Wilson
2019-03-24Codechange: Use override specifier in Window-derived classes.peter1138
2019-03-20Remove: ENABLE_NETWORK switchPatric Stout
This switch has been a pain for years. Often disabling broke compilation, as no developer compiles OpenTTD without, neither do any of our official binaries. Additionaly, it has grown so hugely in our codebase, that it clearly shows that the current solution was a poor one. 350+ instances of "#ifdef ENABLE_NETWORK" were in the code, of which only ~30 in the networking code itself. The rest were all around the code to do the right thing, from GUI to NewGRF. A more proper solution would be to stub all the functions, and make sure the rest of the code can simply assume network is available. This was also partially done, and most variables were correct if networking was disabled. Despite that, often the #ifdefs were still used. With the recent removal of DOS, there is also no platform anymore which we support where networking isn't working out-of-the-box. All in all, it is time to remove the ENABLE_NETWORK switch. No replacement is planned, but if you feel we really need this option, we welcome any Pull Request which implements this in a way that doesn't crawl through the code like this diff shows we used to.
2019-03-19Remove: DOS supportPatric Stout
In 10 years there was no active development on DOS. Although it turned out to still work, the FPS was very bad. There is little interest in the current community to look into this. Further more, we like to switch to c++11 functions for threads, which are not implemented by DJGPP, the only current compiler for DOS. Additionally, DOS is the only platform which does not support networking. It is the reason we have tons of #ifdefs to support disabling networking. By removing DOS support, we can both use c++11 functions for threads, and remove all the code related to disabling network. Sadly, this means we have to see DOS go. Of course, if you feel up for the task, simply revert this commit, and implement stub c++11 functions for threads and stub functions for networking. We are more than happy to accept such Pull Request.
2019-03-05Remove: BeOS support (deprecated by Haiku)Patric Stout
In 10 years there is no commit to change how BeOS works, and we have no active maintainer for it. It is unlikely it works in its current state (but not impossible). With the arrival of SDL2 (and removal of SDL), BeOS is no longer support. SDL2 suggests to use Haiku instead of BeOS.
2019-03-05Remove: MorphOS / AmigaOS supportPatric Stout
In 10 years there is no commit to change how MorphOS works, and we have no active maintainer for it. It is unlikely it works in its current state (but not impossible). With the arrival of SDL2 (and removal of SDL), MorphOS is no longer support. There is an SDL2 port for MorphOS, but it is not maintained by upstream SDL2, and nobody can currently test it out. If anyone wants to re-add MorphOS, please do (revert this patch, fix the problems, and create a Pull Request). If you need any help doing so, let us know! It is not that we don't like MorphOS, it is that we don't have anyone fixing the problems :(
2017-01-14(svn r27732) -Change: Turn the message about 'missing baseset sprites' from ↵frosch
a popup into a static message that only shows in non-release versions, just like the 'missing translations' message.
2016-09-04(svn r27653) -Fix(r27647): Rename FileOperation enum and values to ↵alberth
SaveLoadOperation to avoid nameclash with windows compiler toolkit.
2016-09-04(svn r27648) -Codechange: Remove remaining _saveload_mode usage.alberth
2014-10-09(svn r26986) -Change: Rename 'Advanced Settings' to just 'Settings'.frosch
2014-04-23(svn r26482) -Codechange: add an include that allows us to undefine/redefine ↵rubidium
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2013-05-26(svn r25290) -Add: Assign string names to notable windows.frosch
2013-05-26(svn r25287) -Codechange: Keep a reference to the WindowDesc in the Window ↵frosch
after construction.
2012-12-05(svn r24791) -Remove: Difficulty settings window.frosch
2012-12-05(svn r24790) -Remove: Classic difficulty profiles.frosch
2012-11-11(svn r24700) -Cleanup: Remove WDF_UNCLICK_BUTTONS and make it the default.frosch
2011-12-19(svn r23607) -Add: wire GameScript in all the GUIstruebrain
2011-12-16(svn r23536) -Codechange: document and rename widgets to be consistent and ↵truebrain
understandable
2011-12-15(svn r23528) -Codechange: move widget enums to widgets/NNN_type.htruebrain
2011-12-10(svn r23475) -Codechange: queue critical error messages, so when multiple ↵rubidium
happen you won't miss any
2011-12-10(svn r23474) -Codechange: move the declaration error related functions to ↵rubidium
error.h
2011-08-21(svn r22807) -Feature-ish: show a message about missing strings in the intro ↵rubidium
window if a certain (configurable) threshold has been reached and its not a stable release
2011-03-13(svn r22241) -Codechange: Add additional to-be-used parameter to ↵frosch
OnInvalidateData().
2011-02-07(svn r22021) -Fix (r22019): ofcourse make doesn't notice files are gone, so ↵rubidium
it doesn't recompile everything that needs to be recompiled...
2011-01-22(svn r21890) -Cleanup: remove some unneeded includesrubidium
2010-11-26(svn r21331) -Codechange: Make drawing the widgets default behaviour in ↵alberth
OnPaint().
2010-08-26(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to ↵rubidium
some headers
2010-05-21(svn r19871) -Fix [FS#3826]: update the landscape buttons in the main menu / ↵yexo
newgame window correctly (planetmaker)
2010-02-24(svn r19224) -Codechange: change parameters passed to ShowErrorMessage() a bitsmatz
2010-02-10(svn r19087) -Codechange: some typos in StringIDsrubidium
2010-01-30(svn r18966) -Codechange: Remove Window::OnDoubleClick() in favour of a ↵frosch
parameter for OnClick().
2010-01-15(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, ↵rubidium
if a header require a header make it include that header
2009-11-28(svn r18324) -Codechange: there's no need for a default size when the window ↵rubidium
isn't resizable
2009-11-28(svn r18322) -Codechange: remove the WDP duplication; no need to tell the ↵rubidium
same twice.
2009-11-24(svn r18280) -Codechange: remove widget indices that are not needed for ↵rubidium
custom drawing/handling input
2009-11-24(svn r18277) -Codechange: remove unneeded widget indices for close, resize ↵rubidium
and sticky boxes and for window captions
2009-11-24(svn r18274) -Codechange: remove the unused WDF flagsrubidium
2009-11-22(svn r18230) -Codechange: Allow fill stepsize to be set from ↵alberth
Window::UpdateWidgetSize().
2009-11-22(svn r18229) -Codechange: Make fill_x, fill_y a number instead of a bool.alberth
2009-11-22(svn r18218) -Codechange: make a few network windows big font awarerubidium
2009-11-22(svn r18212) -Codechange: remove unneeded 'parameters' for WWT_CAPTION, ↵rubidium
WWT_CLOSEBOX and WWT_STICKYBOX in the nested widget arrays
2009-11-17(svn r18152) -Codechange: remove the 'minimum window size' from the ↵rubidium
WindowDesc; it's determined from the (nested) widgets
2009-11-15(svn r18086) -Codechange: remove 'widget' from WindowDescrubidium
2009-10-31(svn r17928) -Codechange: ShowErrorMessage() now takes the summary string ↵alberth
before the details string. Gentlemen, swap your string parameters.
2009-10-04(svn r17693) -Cleanup: remove some unneeded includesrubidium
2009-09-21(svn r17606) -Add: initial support for Haiku; a dedicated server with zlib ↵rubidium
and libpng compiles and links (for me). Something's fishy with the network so it doesn't actually work (yet)