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2007-12-27(svn r11711) -Codechange: Name the Save Load Dialog Mode enumbelugas
2007-12-25(svn r11692) -Codechange: move some functions from 'functions.h' to a more ↵rubidium
logical place and remove about 50% of the includes of 'functions.h'
2007-12-22(svn r11682) -Codechange: move some 'generic' geometry related types into a ↵rubidium
single file and do not include gfx.h everywhere to get a Point type.
2007-12-21(svn r11675) -Codechange: split the string types from the string functions.rubidium
2007-12-19(svn r11668) -Codechange: more refactoring aimed at reducing compile time ↵rubidium
and making it more logic where function definitions can be found.
2007-12-19(svn r11667) -Codechange: split window.h into a header that defines some ↵rubidium
'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
2007-12-02(svn r11555) -Codechange: use the new members introduced in r11551.rubidium
2007-07-27(svn r10704) -Codechange: provide an infrastructure to have resizable ↵rubidium
windows that are smaller than the default window size.
2007-07-16(svn r10587) -Codechange: move the string/dparam related stuff from ↵rubidium
variables.h to strings.h
2007-06-13(svn r10145) -Fix: make compiling with networking disabled (again) possible.rubidium
2007-04-30(svn r9757) -Fix [FS#1244842]: when you have closed the "Load game"/"New ↵rubidium
game" windows accessible from the "New Server" window, any creation of new game/loading from the intro menu should not start a server.
2007-03-22(svn r9400) -Codechange: Use some more representative enum names for ↵belugas
landscape types.
2007-03-07(svn r9050) -Codechange: Foo(void) -> Foo()rubidium
2007-03-05(svn r9018) -Change: added SunOS as OS name in the quit dialogmiham
2007-03-03(svn r8987) -Cleanup: doxygen changes. Again. Mostly (still) @files missing ↵belugas
tags and (more than just) a few comments style.
2007-02-01(svn r8522) -Regression (r8512): The flat/random window moved the to ↵Darkvater
scenario editor did not use the right settings for generating land
2007-02-01(svn r8512) -Codechange: From the intro window enter the scenario editor. ↵Darkvater
From the scenario editor dialog, remove the 'load heightmap' option and put that with the other options like 'load scenario', 'save scenario', etc. Play a little bit with positioning of elements inside the scenario editor dialog so it looks better.
2007-02-01(svn r8511) -Codechange: make WindowClass an enumerated value.rubidium
2007-01-10(svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files ↵KUDr
renamed to .cpp)