Age | Commit message (Collapse) | Author |
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it doesn't recompile everything that needs to be recompiled...
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OnPaint().
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some headers
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newgame window correctly (planetmaker)
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parameter for OnClick().
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if a header require a header make it include that header
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isn't resizable
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same twice.
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custom drawing/handling input
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and sticky boxes and for window captions
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Window::UpdateWidgetSize().
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WWT_CLOSEBOX and WWT_STICKYBOX in the nested widget arrays
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WindowDesc; it's determined from the (nested) widgets
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before the details string.
Gentlemen, swap your string parameters.
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and libpng compiles and links (for me). Something's fishy with the network so it doesn't actually work (yet)
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for more consistency and distinguishability.
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relatives
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strings.
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UpdateWidgetSize for better control over widget size and resize steps.
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times, but pick the maximum width of all difficulty levels
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directory, and found town windows.
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windows for more flexible widget contents.
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nested widgets in Window::DrawWidget, adapt intro and town directory windows.
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to have.
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nested widget trees.
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this ID' from 'some' strings and replace the string name with something more sensible.
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expanding them much easier (Alberth)
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generation" window.
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except where it's used for backward compatability.
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game and configure them via the gui.
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(content.openttd.org) where authors can upload they NewGRFS/AI etc. This should make joining servers that use only NewGRFs that are distributed via this system easier as the players can download the NewGRFs from in the game. It should also make it easier to see whether there are updates for NewGRFs and make the necessary updates.
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and align a bit the code
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