Age | Commit message (Collapse) | Author |
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directory, and found town windows.
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windows for more flexible widget contents.
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nested widgets in Window::DrawWidget, adapt intro and town directory windows.
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to have.
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nested widget trees.
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this ID' from 'some' strings and replace the string name with something more sensible.
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expanding them much easier (Alberth)
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generation" window.
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except where it's used for backward compatability.
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game and configure them via the gui.
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(content.openttd.org) where authors can upload they NewGRFS/AI etc. This should make joining servers that use only NewGRFs that are distributed via this system easier as the players can download the NewGRFs from in the game. It should also make it easier to see whether there are updates for NewGRFs and make the necessary updates.
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and align a bit the code
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the Window class and remove Window from their naming.
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a Window constructor.
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declarations.
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something more than whitespace as description of files that don't have a description.
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okay (or lines starting with a space and then tabs).
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aren't present in TTD, since they don't correspond to either TTD's TextIDs or OpenTTD's StringIDs.
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on the case switches too...
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unneeded include from openttd.h.
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logical place and remove about 50% of the includes of 'functions.h'
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single file and do not include gfx.h everywhere to get a Point type.
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and making it more logic where function definitions can be found.
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'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
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windows that are smaller than the default window size.
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variables.h to strings.h
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game" windows accessible from the "New Server" window, any creation of new game/loading from the intro menu should not start a server.
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landscape types.
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tags and (more than just) a few comments style.
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scenario editor did not use the right settings for generating land
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