Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-04-17 | (svn r12757) -Codechange: move all cheat related stuff from all over the ↵ | rubidium | |
place to a single location. | |||
2008-03-28 | (svn r12479) -Codechange [FS#1723]: Simplify the method used to resize the ↵ | peter1138 | |
industry view window. The window is now shown the correct size so the resize button is also removed. | |||
2008-03-28 | (svn r12455) -Codechange: Implement NewGRF callback 37 (cargo sub-type ↵ | glx | |
display for industries) | |||
2008-02-03 | (svn r12049) -Fix (r10496)(r10619): memset on multibyte array with wrong ↵ | smatz | |
byte count | |||
2008-01-29 | (svn r12006) -Fix: implement FS#1697 without the nasty side effects as ↵ | rubidium | |
specified in FS#1712. | |||
2008-01-26 | (svn r11987) -Feature[newGRF]: Allow the industry view window to be resized ↵ | belugas | |
only when callback 3A (Show additional text in industry window) is available for the current industry. This now allows grf authors to specify longer than 3 lines of text. | |||
2008-01-18 | (svn r11915) -Codechange: Add a function to draw a sort button's up/down ↵ | peter1138 | |
arrow. Arrows are now drawn in a consistent position based on the widget, instead of randomly positioned by pixel. | |||
2008-01-13 | (svn r11834) -Codechange: only include settings_type.h if needed. | rubidium | |
2008-01-13 | (svn r11828) -Codechange: include table/* as the last includes and remove an ↵ | rubidium | |
unneeded include from openttd.h. | |||
2008-01-12 | (svn r11818) -Codechange: split player.h into smaller pieces. | rubidium | |
2008-01-09 | (svn r11801) -Codechange: remove some unneeded includes from some header files. | rubidium | |
2008-01-09 | (svn r11787) -Codechange: more header rewrites. This time related to viewport.h. | rubidium | |
2008-01-01 | (svn r11742) -Codechange [FS#1319]: Run window tick events when paused, so ↵ | peter1138 | |
that news pop-ups and the about window still progress. For other windows the events are ignored when paused. | |||
2007-12-26 | (svn r11702) -Codechange: move all date related stuff to date*. | rubidium | |
2007-12-26 | (svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split ↵ | rubidium | |
map.h). | |||
2007-12-25 | (svn r11692) -Codechange: move some functions from 'functions.h' to a more ↵ | rubidium | |
logical place and remove about 50% of the includes of 'functions.h' | |||
2007-12-25 | (svn r11691) -Codechange: move+rename helpers.hpp and only include it when ↵ | rubidium | |
it is really needed. | |||
2007-12-22 | (svn r11682) -Codechange: move some 'generic' geometry related types into a ↵ | rubidium | |
single file and do not include gfx.h everywhere to get a Point type. | |||
2007-12-21 | (svn r11677) -Codechange: move price and command related types/functions to ↵ | rubidium | |
their respective places. | |||
2007-12-21 | (svn r11675) -Codechange: split the string types from the string functions. | rubidium | |
2007-12-19 | (svn r11668) -Codechange: more refactoring aimed at reducing compile time ↵ | rubidium | |
and making it more logic where function definitions can be found. | |||
2007-12-19 | (svn r11667) -Codechange: split window.h into a header that defines some ↵ | rubidium | |
'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps. | |||
2007-12-09 | (svn r11609) -Fix [FS#1524]: wrong error messages were shown when trying to ↵ | rubidium | |
build some industries in the scenario editor. | |||
2007-12-09 | (svn r11607) -Codechange: Enumify the industry widgets | skidd13 | |
-Feature: Enable doubleclick in the found new industries window to build an industries | |||
2007-12-08 | (svn r11600) -Cleanup: remove extra out-of-memory checks, since it's now ↵ | glx | |
done in *allocT functions. | |||
2007-12-08 | (svn r11596) -Codechange: Use the Window member HandleButtonClick and remove ↵ | belugas | |
its now useless counterpart function | |||
2007-12-08 | (svn r11592) -Codechange: Use the Window member RaiseButtons and remove the ↵ | belugas | |
now useless RaiseWindowButtons function | |||
2007-12-02 | (svn r11555) -Codechange: use the new members introduced in r11551. | rubidium | |
2007-11-24 | (svn r11510) -Codechange: merge the IS_*INSIDE* functions and rename them ↵ | skidd13 | |
fitting to the naming style | |||
2007-11-19 | (svn r11481) -Codechange: Rename the HASBIT function to fit with the naming ↵ | skidd13 | |
style | |||
2007-11-19 | (svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit ↵ | skidd13 | |
with the coding style | |||
2007-11-15 | (svn r11440) -Codechange: replace magic numbers with enumified ↵ | rubidium | |
WindowHighlightMode constants. Patch by SmatZ. | |||
2007-11-13 | (svn r11427) -Fix: Forgot to Truncate the string "Many Random Industries" in ↵ | belugas | |
the funding industry window. In some languages, it gets drawn outside of the gui. | |||
2007-11-04 | (svn r11374) -Codechange: Give meaning to the magical number that specifies ↵ | belugas | |
the color of the text in a DrawString call. Patch heavily based on BiBB's work (FS#1383) | |||
2007-11-03 | (svn r11372) -Fix [FS#1394]: don't stop on first invalid cargo type when ↵ | glx | |
displaying industry acceptance | |||
2007-10-29 | (svn r11356) -Fix (r11305): funding industries in MP game was causing desync | glx | |
2007-10-25 | (svn r11340) -Fix[FS#1362]: Newindustries can provide no production at ↵ | belugas | |
start. So the Modifying Production cheat was a bit puzzled on how to deal with it. This will help a bit. | |||
2007-10-17 | (svn r11287) -Codechange: add support for pushing paramaters into ↵ | rubidium | |
NewIndustries' error messages. Patch by Csaboka. | |||
2007-10-17 | (svn r11284) -Codechange: don't reset build industry cursor if it failed | glx | |
2007-10-12 | (svn r11247) -Fix: The Industry's name to fund could be larger than the ↵ | belugas | |
window itself. Now, it fits within the physical allowed space | |||
2007-10-10 | (svn r11242) -Codechange: When displaying the industry funding gui, present ↵ | belugas | |
the industries in the same order as they are available. Prior of this, they were separated in processing/organic and extractive. Now, all are mixed, just filtered when required. This will allow easy comparison with TTDPatch's list. (glx and me) | |||
2007-09-28 | (svn r11178) -Fix: don't check newgrf callback 22 in scenario editor | glx | |
2007-09-27 | (svn r11176) -Revert (r9867): as it is needed for newgrf callbacks 14B and 14C | glx | |
2007-09-22 | (svn r11145) -Codechange: add support for "decoding" TTDPs string codes wrt ↵ | rubidium | |
to registers 0x100 to 0x10F. | |||
2007-07-27 | (svn r10704) -Codechange: provide an infrastructure to have resizable ↵ | rubidium | |
windows that are smaller than the default window size. | |||
2007-07-24 | (svn r10675) -Codechange: unhardcode the industry types used in several ↵ | rubidium | |
locations of the source code. | |||
2007-07-20 | (svn r10637) -Fix: Enable the Random Industries in scenario editor if ↵ | belugas | |
setting Number of Industries is not NONE. Spotted by skiddl13. Thanks to glx for help in finding and better looking code :) | |||
2007-07-19 | (svn r10624) -Fix [FS#1047]: the production of banks could not be modified ↵ | rubidium | |
(either in scenario editor or with the cheat). | |||
2007-07-19 | (svn r10622) -Feature: Introduction of the CBID_INDUSTRY_AVAILABLE's ↵ | belugas | |
handling, in fund industry window. In order to stay as much consistent with the specs, the fund window will perform (if required) the callback every game-day. TTDPatch performs the same call every second, but after discussions with Csaboka, we agreed that it was not required to be that intensive. So a game-day is plenty enough. | |||
2007-07-19 | (svn r10621) -Codechange: install a struct holding the user's selection from ↵ | belugas | |
_fund_gui. -Codechange: merge WE_TIMEOUT and WE_ABORT_PLACE_OBJ, as they both do the same thing. -Feature: Any time you place an industry, even if it fails, the button will reset and the cursor will return to normal. |