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Erich/openttd
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signaltunnel
sloped-stations
sloped-stations-original
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underground-plus-others-original
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industry_gui.cpp
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Author
2021-12-16
Codechange: Pass unpacked command arguments to command callbacks (except Scri...
Michael Lutz
2021-12-16
Codechange: Un-bitstuff the remaining on-map commands.
Michael Lutz
2021-12-16
Codechange: Pass additional data as byte stream to command callbacks.
Michael Lutz
2021-12-16
Codechange: Template DoCommandP to automagically reflect the parameters of th...
Michael Lutz
2021-12-16
Codechange: Align parameter order of command callbacks to command handlers.
Michael Lutz
2021-12-16
Codechange: Untangle command code, flags and error string for DoCommand*.
Michael Lutz
2021-12-16
Codechange: Move command arguments to the back of the networked command funct...
Michael Lutz
2021-12-05
Codechange: do not use all upper case enumerators in a scoped enum
Rubidium
2021-09-23
Fix: Changing raw industry funding method redraws GUI (#9572)
Tyler Trahan
2021-08-11
Fix #8316: Make sort industries by production and transported with a cargo fi...
SamuXarick
2021-07-10
Codechange: Don't explicitly unset _generating_world outside of genworld.cpp ...
Loïc Guilloux
2021-07-09
Codechange: Remove FOR_ALL_SORTED_STANDARD_CARGOSPECS
glx22
2021-06-17
Fix: Wrong cargo line position in IndustryCargo window. (#9383)
PeterN
2021-05-27
Fix: do not hide parameter by local variable with the same name
rubidium42
2021-05-15
Fix: comparison of narrow type to wide type in loop (potential for infinite l...
Rubidium
2021-05-08
Fix: Apply unscaled padding to Viewport inside WWT_INSET. (#9219)
PeterN
2021-05-06
Codechange: add DrawString(Multiline) that accepts std::string&
rubidium42
2021-05-06
Codechange: add SetDParamStr that accepts std::string&
rubidium42
2021-04-30
Fix: Scale cargo lines in industry chain window.
Peter Nelson
2021-04-30
Fix: Scale industry chain legend blob by font size.
Peter Nelson
2021-04-30
Fix: Scale legend blobs in Fund new industry window.
Peter Nelson
2021-02-19
Codechange: Apply coding style
SamuXarick
2021-02-10
Feature: Remove all industries button in scenario editor (#8550)
Kuhnovic
2021-01-22
Feature: Allow GameScripts to add additional text to Industry view window
dP
2021-01-11
Change: Relocate rename and location buttons in all windows.
frosch
2021-01-08
Codechange: Remove min/max functions in favour of STL variants (#8502)
Charles Pigott
2020-12-27
Codechange: Replace assert_compile macro with static_assert
Charles Pigott
2020-12-15
Codechange: Make use of the improved C++17 emplace_back function.
Michael Lutz
2020-12-14
Add: new economy "frozen" that stops production changes and industry closures...
Pavel Stupnikov
2020-09-25
Fix 70f9c3c6: The *_filter_criteria variables contain an index, not a cargo. ...
stormcone
2020-07-27
Codechange: Spell 'Viewport' consistently
TechGeekNZ
2020-06-01
Codechange: remove has_newindustries global
Yexo
2020-06-01
Codechange: replace custom timer and OnGameTick() with OnHundrethTick()
Yexo
2020-01-12
Codechange: Use cached town, station, industry names for list window sorting
Jonathan G Rennison
2020-01-12
Change: Only resort industry directory window on production change if necessary
Jonathan G Rennison
2020-01-07
Fix: Non-deterministic name sorting in industry directory window
Jonathan G Rennison
2020-01-05
Change: In the industry directory window an industry will be greyed out if it...
stormcone
2020-01-05
Change: Move the filtered cargo to the first place in the industry directory ...
stormcone
2020-01-05
Feature: Industry directory cargo filtering
stormcone
2019-12-21
Codechange: Replace FOR_ALL_INDUSTRIES with range-based for loops
glx
2019-11-13
Fix #7631: 16 out cargo support for industry directory
glx
2019-11-10
Cleanup: Removed SVN headers
S. D. Cloudt
2019-10-19
Codechange: Use std::vector for industry tile layouts
Niels Martin Hansen
2019-09-07
Fix #7188: check the validity of command callback for scripts (#7701)
glx22
2019-04-29
Codechange: Remove Company/OwnerByte types
Charles Pigott
2019-04-18
Codechange: use std::array for _sorted_industry_types
glx
2019-04-13
Codechange: use std::sort() in GUIList
glx
2019-04-10
Codechange: Use null pointer literal instead of the NULL macro
Henry Wilson
2019-04-09
Codechange: Switch DropDownList to directly use std::vector, thus making Auto...
Michael Lutz
2019-03-28
Fix: MSVC warnings (#7423)
glx22
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