Age | Commit message (Collapse) | Author |
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InitializeWindowViewport because the viewport is now part of the window struct. Patch by Alberth.
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place to a single location.
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industry view window. The window is now shown the correct size so the resize button is also removed.
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display for industries)
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byte count
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specified in FS#1712.
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only when callback 3A (Show additional text in industry window) is available for the current industry.
This now allows grf authors to specify longer than 3 lines of text.
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arrow. Arrows are now drawn in a consistent position based on the widget, instead of randomly positioned by pixel.
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unneeded include from openttd.h.
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that news pop-ups and the about window still progress. For other windows the events are ignored when paused.
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map.h).
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logical place and remove about 50% of the includes of 'functions.h'
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it is really needed.
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single file and do not include gfx.h everywhere to get a Point type.
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their respective places.
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and making it more logic where function definitions can be found.
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'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
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build some industries in the scenario editor.
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-Feature: Enable doubleclick in the found new industries window to build an industries
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done in *allocT functions.
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its now useless counterpart function
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now useless RaiseWindowButtons function
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fitting to the naming style
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style
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with the coding style
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WindowHighlightMode constants. Patch by SmatZ.
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the funding industry window. In some languages, it gets drawn outside of the gui.
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the color of the text in a DrawString call.
Patch heavily based on BiBB's work (FS#1383)
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displaying industry acceptance
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start. So the Modifying Production cheat was a bit puzzled on how to deal with it. This will help a bit.
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NewIndustries' error messages. Patch by Csaboka.
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window itself. Now, it fits within the physical allowed space
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the industries in the same order as they are available.
Prior of this, they were separated in processing/organic and extractive.
Now, all are mixed, just filtered when required. This will allow easy comparison with TTDPatch's list. (glx and me)
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to registers 0x100 to 0x10F.
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windows that are smaller than the default window size.
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locations of the source code.
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setting Number of Industries is not NONE.
Spotted by skiddl13.
Thanks to glx for help in finding and better looking code :)
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(either in scenario editor or with the cheat).
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handling, in fund industry window.
In order to stay as much consistent with the specs, the fund window will perform (if required) the callback every game-day. TTDPatch performs the same call every second, but after discussions with Csaboka, we agreed that it was not required to be that intensive. So a game-day is plenty enough.
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