Age | Commit message (Collapse) | Author |
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-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
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DrawString.
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this ID' from 'some' strings and replace the string name with something more sensible.
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they are basically the same thing
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industry window when there are more lines of information
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callback
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new one.
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API.
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expanding them much easier (Alberth)
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sources too
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except where it's used for backward compatability.
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changing company.
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guarantees that _current_company is the same as _local_company.
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active, which are usually closed after placing an object. (planetmaker)
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(optional) parameter.
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client so it is immediatelly clear which one you are working with.
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ShowQueryString()
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DrawArrowButtons calls
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industries and group gui
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with all other structs/classes that are in a pool.
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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-Codechange: Replaced the four sort buttons by a dropdown
-Codechange: Reduced the default window size
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IndustryDirectoryWindow to a member object
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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more consistent
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directory was always reset on window opening
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the Window class and remove Window from their naming.
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pointer with the WE_CREATE message because nothing uses it anymore.
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raw_industry_construction setting is modified
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object is bound to cause errors.
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strings
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the need for WE_ON_EDIT_TEXT_CANCEL.
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rename WE_4 to something more descriptive and correct some (completely incorrect) comments.
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