Age | Commit message (Collapse) | Author |
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This is to avoid needing to expensively regenerate name strings on
every comparison when sorting by name in the town/station/industry
list windows.
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In the case where multiple industries have the same name, sorting
in the industry directory window is non-deterministic.
This results in the order changing on each re-sort, and is noticeable
when the industries have different production or transported values.
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it temporarily does not accept the cargo selected by the acceptance cargo filter.
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window's cargo lists
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AutoDeleteSmallVector obsolete.
DropDownListItem are strongly managed using std::unique_ptr to ensure leak-free handling. Appropriate use
of move-semantics make intent a lot clearer than parameter comments and allows the compiler to generate
copy-free code for most situations.
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std::vector::[push|emplace]_back()
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This is fixed by handling the new Window::OnTooltip() event instead of OnHover()
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Change the window to use a dynamically generated string of cargoes,
instead of one of a few fixed-length lists. With up to 16 cargoes
on each list, having 16 with the only difference how many are listed
seems like a bad maintenance idea.
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timers to work with milliseconds instead of ticks.
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number of cargoes in/out isn't large either
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view based on cb37 result type.
Industry-sets that have no stockpiling get better control over the displayed accepted cargo information.
- result 0401 only prints the accepted cargo
- results 0800-0BFF prints the accepted cargo and a string (but not the amount)
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buttons with non-static width.
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active in multiplayer for desync reasons, even when activated in singleplayer previously
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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in the TextRefStack.
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dropdowns
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icon at the right. (sbr)
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rows and columns from the resize step size.
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