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path: root/src/industry_gui.cpp
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2021-05-15Fix: comparison of narrow type to wide type in loop (potential for infinite l...Rubidium
2021-05-08Fix: Apply unscaled padding to Viewport inside WWT_INSET. (#9219)PeterN
2021-05-06Codechange: add DrawString(Multiline) that accepts std::string&rubidium42
2021-05-06Codechange: add SetDParamStr that accepts std::string&rubidium42
2021-04-30Fix: Scale cargo lines in industry chain window.Peter Nelson
2021-04-30Fix: Scale industry chain legend blob by font size.Peter Nelson
2021-04-30Fix: Scale legend blobs in Fund new industry window.Peter Nelson
2021-02-19Codechange: Apply coding styleSamuXarick
2021-02-10Feature: Remove all industries button in scenario editor (#8550)Kuhnovic
2021-01-22Feature: Allow GameScripts to add additional text to Industry view windowdP
2021-01-11Change: Relocate rename and location buttons in all windows.frosch
2021-01-08Codechange: Remove min/max functions in favour of STL variants (#8502)Charles Pigott
2020-12-27Codechange: Replace assert_compile macro with static_assertCharles Pigott
2020-12-15Codechange: Make use of the improved C++17 emplace_back function.Michael Lutz
2020-12-14Add: new economy "frozen" that stops production changes and industry closures...Pavel Stupnikov
2020-09-25Fix 70f9c3c6: The *_filter_criteria variables contain an index, not a cargo. ...stormcone
2020-07-27Codechange: Spell 'Viewport' consistentlyTechGeekNZ
2020-06-01Codechange: remove has_newindustries globalYexo
2020-06-01Codechange: replace custom timer and OnGameTick() with OnHundrethTick()Yexo
2020-01-12Codechange: Use cached town, station, industry names for list window sortingJonathan G Rennison
2020-01-12Change: Only resort industry directory window on production change if necessaryJonathan G Rennison
2020-01-07Fix: Non-deterministic name sorting in industry directory windowJonathan G Rennison
2020-01-05Change: In the industry directory window an industry will be greyed out if it...stormcone
2020-01-05Change: Move the filtered cargo to the first place in the industry directory ...stormcone
2020-01-05Feature: Industry directory cargo filteringstormcone
2019-12-21Codechange: Replace FOR_ALL_INDUSTRIES with range-based for loopsglx
2019-11-13Fix #7631: 16 out cargo support for industry directoryglx
2019-11-10Cleanup: Removed SVN headersS. D. Cloudt
2019-10-19Codechange: Use std::vector for industry tile layoutsNiels Martin Hansen
2019-09-07Fix #7188: check the validity of command callback for scripts (#7701)glx22
2019-04-29Codechange: Remove Company/OwnerByte typesCharles Pigott
2019-04-18Codechange: use std::array for _sorted_industry_typesglx
2019-04-13Codechange: use std::sort() in GUIListglx
2019-04-10Codechange: Use null pointer literal instead of the NULL macroHenry Wilson
2019-04-09Codechange: Switch DropDownList to directly use std::vector, thus making Auto...Michael Lutz
2019-03-28Fix: MSVC warnings (#7423)glx22
2019-03-26Codechange: Removed SmallVector completelyHenry Wilson
2019-03-26Codechange: Replaced SmallVector::Append() with std::vector::[push|emplace]_b...Henry Wilson
2019-03-26Codechange: Replace SmallVector::Length() with std::vector::size()Henry Wilson
2019-03-26Codechange: Replaced SmallVector::Compact() with std::vector::shrink_to_fit()Henry Wilson
2019-03-26Codechange: Replace SmallVector::Clear() with std::vector::clear()Henry Wilson
2019-03-24Codechange: Use override specifier in Window-derived classes.peter1138
2019-03-20Fix #7384: Industry Chain tooltips did not display on right-click.peter1138
2019-01-19Fix 8859381: Display of requires/produces in Build Industry windowNiels Martin Hansen
2019-01-11Change: OnGameTick() is only called when not paused.Peter Nelson
2019-01-11Change: Split up Window::OnTick into OnGameTick and OnRealtimeTick. Adjust ti...Peter Nelson
2018-11-03Fix: Industry chain window layout no more unnecessarily large when the number...Niels Martin Hansen
2018-11-03Add: NewGRF support for 16-in-16-out industriesNiels Martin Hansen
2018-11-03Add: Industries can produce and accept up to 16 different cargoesNiels Martin Hansen
2018-10-31Fix: Remove various dead or unnecessary assignmentsCharles Pigott