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path: root/src/industry_gui.cpp
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2009-05-24(svn r16422) -Codechange: use const_cast for removing const and warn when ↵rubidium
const is (accidentally?) removed using C-style casts.
2009-05-22(svn r16379) -Codechange: remove GetNumTowns(), GetNumIndustries() and ↵smatz
GetActiveCompanyCount(), use PoolItem::GetNumItems() instead
2009-05-17(svn r16327) -Codechange: replace IsValidPoolItemID(index) by ↵smatz
PoolItem::IsValidID(index)
2009-05-16(svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index)smatz
2009-05-06(svn r16242) -Codechange: rework pausingrubidium
-Fix [FS#2864]: autopause and manual pausing conflict with eachother -Fix: new game + pause on new game + autopause make the game not unpause on the first join
2009-04-26(svn r16160) -Codechange: remove the need for explicit TC_FROMSTRING for ↵rubidium
DrawString.
2009-04-21(svn r16118) -Change/cleanup: remove the hexadecimal 'in TTD the string had ↵rubidium
this ID' from 'some' strings and replace the string name with something more sensible.
2009-04-19(svn r16088) -Codechange: merge HighLightStyle and ViewportHighlightMode as ↵rubidium
they are basically the same thing
2009-04-09(svn r15997) -Fix [FS#2811]: multiline string truncation broke extending the ↵rubidium
industry window when there are more lines of information
2009-03-29(svn r15885) -Codechange: Removed new_size parameter of Window::OnResize() ↵alberth
callback
2009-03-28(svn r15884) -Codechange: New widgets for the industry windowsglx
2009-03-21(svn r15797) -Codechange: make users of the old DrawStringMultiLine use the ↵rubidium
new one.
2009-03-21(svn r15785) -Codechange: remove the *Truncated part of the old text drawing ↵rubidium
API.
2009-03-15(svn r15726) -Codechange: unify coding style for const pointerssmatz
2009-03-15(svn r15723) -Codechange: use a constructor for WindowDescs as that makes ↵rubidium
expanding them much easier (Alberth)
2009-03-15(svn r15718) -Cleanup: apply some comment coding style on the rest of the ↵rubidium
sources too
2009-02-08(svn r15410) -Cleanup: get rid of most of the references to the 'patches' ↵rubidium
except where it's used for backward compatability.
2009-02-04(svn r15338) -Fix [FS#2598]: close all construction related windows whenever ↵rubidium
changing company.
2009-02-04(svn r15336) -Fix: do not use _current_company in the GUI as there are no ↵rubidium
guarantees that _current_company is the same as _local_company.
2009-01-31(svn r15299) -Cleanup: remove many redundant includessmatz
2009-01-10(svn r14949) -Cleanup: pointer coding stylerubidium
2009-01-07(svn r14902) -Feature: Advanced setting to keep various building tools ↵frosch
active, which are usually closed after placing an object. (planetmaker)
2008-12-28(svn r14754) -Codechange: get rid of _cmd_text and just pass it as ↵rubidium
(optional) parameter.
2008-09-30(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.rubidium
2008-09-30(svn r14421) -Codechange: rename all player variables/types to company *or* ↵rubidium
client so it is immediatelly clear which one you are working with.
2008-09-23(svn r14390) -Codechange: replace magic constants with symbolic constants.rubidium
2008-09-15(svn r14331) -Codechange: use an enum as additional parameter for ↵smatz
ShowQueryString()
2008-08-06(svn r14003) -Codechange: Replace numbers with Colours enum opn some ↵belugas
DrawArrowButtons calls
2008-08-01(svn r13917) -Fix [FS#2178]: wrong tooltip for the industry directory's list.rubidium
2008-07-30(svn r13879) -Codechange: Replace numbers with Colours enum on engine, ↵belugas
industries and group gui
2008-07-18(svn r13731) -Codechange: make a pool of the array of players.rubidium
2008-07-17(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line ↵rubidium
with all other structs/classes that are in a pool.
2008-06-05(svn r13387) -Fix: industry directory sorting not working correctly (= != ==)rubidium
2008-05-29(svn r13325) -Codechange: split the client-side only settings from the ↵rubidium
settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
2008-05-28(svn r13311) -Codechange: Use GUIList for the industry directory windowskidd13
-Codechange: Replaced the four sort buttons by a dropdown -Codechange: Reduced the default window size
2008-05-27(svn r13294) -Codechange: convert the inheritance of GUIList in ↵skidd13
IndustryDirectoryWindow to a member object
2008-05-27(svn r13291) -Fix (r13266): qsort passed wrong sizeof datapeter1138
2008-05-26(svn r13266) -Codechange: Use SmallVector in GUIListpeter1138
2008-05-25(svn r13255) -Codechange: move _opt to _settings.rubidium
2008-05-25(svn r13251) -Codechange: rename _patches to _settings as that is more logic.rubidium
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
2008-05-25(svn r13249) -Fix [FS#2039]: make industry sorting by transported percentage ↵smatz
more consistent
2008-05-19(svn r13185) -Codechange: remove everything related to the WindowProc callbacks.rubidium
2008-05-19(svn r13175) -Fix (r13174): sorting criteria and order for industry ↵glx
directory was always reset on window opening
2008-05-18(svn r13174) -Codechange: make a class of the IndustryDirectoryWindow.glx
2008-05-17(svn r13139) -Codechange: move DrawWindowWidgets and DrawWindowViewport to ↵rubidium
the Window class and remove Window from their naming.
2008-05-13(svn r13069) -Codechange: it is no longer needed to pass a void *data ↵rubidium
pointer with the WE_CREATE message because nothing uses it anymore.
2008-05-12(svn r13060) -Codechange: update build industry window when ↵glx
raw_industry_construction setting is modified
2008-05-11(svn r13050) -Codechange: make a class of IndustryViewWindow.glx
2008-05-11(svn r13047) -Codechange: remove vp_dglx
2008-05-11(svn r13041) -Fix: calling a virtual function on a not fully constructed ↵rubidium
object is bound to cause errors.