Age | Commit message (Collapse) | Author |
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active in multiplayer for desync reasons, even when activated in singleplayer previously
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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in the TextRefStack.
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dropdowns
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icon at the right. (sbr)
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rows and columns from the resize step size.
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widgets.
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window to its default size.
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after construction.
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window.
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Eagle_rainbow)
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various sources (including Eagle_rainbow, MinchinWeb)
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window, it's not useful.
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easier navigating in the industry chain window.
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buttons, and generally make their usage more consistent.
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understandable
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with only values known in WindowFlags (and move out 2 timers to their own variable)
-Codechange: rename Window::flags4 to Window::flags
-Codechange: move some non-inline functions from .hpp to .cpp
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error.h
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use instead of property 18.
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returning D0xx texts.
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supplied and thus should have a default colour.
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StartTextRefStackUsage() to make it more obvious that you must call StopTextRefStackUsage() at some point. Also extent the documentation.
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indices with the DOS palette indices.
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OnInvalidateData().
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list directly in OnInvalidateData(). There might be a scheduled rebuild which needs execution first. So, only set a trigger for resorting.
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difficulty.industry_density.
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