Age | Commit message (Collapse) | Author |
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used in ways that aren't always wanted, causing bugs and the like. Also with nested widgets most reasons for handling OnResize have gone.
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typo-ish fixes.
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OTTD's traditional assert_compile() does not work inside templates for gcc compilers, static_assert() does though.
The new assert_tcompile() resolves into static_assert() if present, or into a runtime assert() else.
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amount of space between text.
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constants for hardcoded numbers.
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wrong 'size') upon reiniting windows
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nested widgets through the nested_array.
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for more consistency and distinguishability.
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industry list window
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list, and use that text in the size computation as well.
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actually useful when building industries
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scrollbar wrappers
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dparams of industries in the industry directory out of OnPaint
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locations/sizes with the appropriate variables in the industry directory
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industry directory
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numbers to percents
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scenario editor.
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relatives
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codes and group them logically
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in a WWT_MATRIX data field.
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const is (accidentally?) removed using C-style casts.
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GetActiveCompanyCount(), use PoolItem::GetNumItems() instead
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PoolItem::IsValidID(index)
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-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
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DrawString.
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this ID' from 'some' strings and replace the string name with something more sensible.
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they are basically the same thing
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industry window when there are more lines of information
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callback
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new one.
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API.
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expanding them much easier (Alberth)
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sources too
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except where it's used for backward compatability.
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