Age | Commit message (Collapse) | Author |
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255 constants are used all over the place, no need for trivial wrapper functions.
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WWT_SCROLL2BAR with NWID_HSCROLLBAR and NWID_VSCROLLBAR.
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and vscroll2.
Note: All windows get individual members with the same names, which are initialised via Window::GetScrollbar(). This caching is not required at all, but simplifies conversion.
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scrollbar explicitly using a NWidgetPart via SetScrollbar().
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converting it to 64 bits
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industry chain window.
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industry chain window.
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IndustryCargoesWindow::OnClick.
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chain window.
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non-fundable industries, and disallow for the 'many random industries'.
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window to a method.
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GetScrolledRowFromWidget().
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enlarge height slightly so small chains fit by default.
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industry window.
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industry view window.
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missed :)
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DEBUG() output. It was triggered on exceptions, especially when aborting world generation.
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of _current_company to ensure proper restoration.
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callbacks and values of variables
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and cancel object placement when selecting not available industries.
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industries
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industry window.
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name instead of a LegendAndColour array.
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SE to a callback.
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in the scenario editor the "build" button wasn't enabled
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parameter for OnClick().
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if a header require a header make it include that header
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variables. Also make use of TileArea functions for determining the 'width' and 'height' of an industry.
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function returns
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capacity.
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button in the scenario editor
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stickyable
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same twice.
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custom drawing/handling input
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and sticky boxes and for window captions
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