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path: root/src/industry_cmd.cpp
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2007-04-18(svn r9672) -Cleanup: lots of coding style fixes around operands.rubidium
2007-04-16(svn r9644) -Codechange: if else cascade into a switch casebelugas
2007-04-16(svn r9643) -Codechange: Simplify a test.belugas
2007-04-09(svn r9579) -Codechange: Cleanup of industry_cmd (Step-11). Use industry's ↵belugas
spec appear_creation during random map creation.
2007-04-08(svn r9574) -Fix(r9520, FS#721): Oil Rig ( or industry with behaviour ↵belugas
INDUSTRYBEH_BUILT_ONWATER) should check all tiles before leaving the test. A tile in water does not ensure that all required tiles will necessary be on water.
2007-04-06(svn r9569) -Fix(r9567): testing mode leftover...belugas
2007-04-06(svn r9567) -Fix(9555, FS#718): The industry ID been collected was just an ↵belugas
index in a out of phase array. Now, ensure that the ID will really be an IndustryType
2007-04-05(svn r9563) -Feature: Add more finer control to transparency options, ↵peter1138
including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01.
2007-04-04(svn r9555) -Codechange: Cleanup of industry_cmd (Step-9). Use in-game ↵belugas
appearing chances for industry creation.
2007-03-28(svn r9520) -Codechange: Add the notion of Industry behaviour. It means ↵belugas
what an industry can do (plant fields, cut trees, do not change production), what can be done to it (disasters like mine subsidence, jet/chopper attack), when it can be built etc...
2007-03-22(svn r9400) -Codechange: Use some more representative enum names for ↵belugas
landscape types.
2007-03-20(svn r9371) -Feature: Add support for variable snow lines in the arctic ↵maedhros
climate, supplied by newgrf files. When this is enabled forests cannot be built below the highest snow line, and farms can't be built above it. Houses still use the _opt.snow_line so they are all consistent, so to make them respect the snowline you may want to use some newhouses features as well.
2007-03-15(svn r9190) -Fix: Little typo in an enum.belugas
2007-03-14(svn r9162) -Codechange: Cleanup of industry_cmd (Step-8). Gather tile ↵belugas
animation data into IndustryTileSpec array Added a few documentation on remaining animation arrays (mostly ToyLand ones)
2007-03-10(svn r9097) -Fix [FS#525]: open and close messages now have their own ↵truelight
setting, so you can hide economy changes, but do show open/close of industries -Change: store news_display_opt in his own section, so it is no longer stored as uint in openttd.cfg (allows adding news-types easier)
2007-03-09(svn r9075) -Codechange: Cleanup of industry_cmd (Step-7). Small step that ↵belugas
is. The new industry messages do not need a series of tests. Only one property to use.
2007-03-07(svn r9050) -Codechange: Foo(void) -> Foo()rubidium
2007-03-03(svn r8987) -Cleanup: doxygen changes. Again. Mostly (still) @files missing ↵belugas
tags and (more than just) a few comments style.
2007-02-21(svn r8827) -Codechange: Cleanup of industry_cmd (Step-6). Implementation of ↵belugas
IndustryTileSPec, the alter ego of IndustrySpec. It offers identification of the different industry tiles in a more distinct manner, as well as regrouping scattered pieces of data across the sources. More to come
2007-02-20(svn r8826) -Codechange: Replace _cargoc's separate arrays with a regular ↵peter1138
struct array (with accessor) and implement new initialization method using cargo labels.
2007-02-02(svn r8535) -Feature: Allow lumbermill to cut trees only when they are full ↵belugas
grown. This does not affect output of the mill, but make the visual aspect of it more accurate. Prior of this, the mill produced cargo of the same amount even if the trees are on their first stages of growth.
2007-01-31(svn r8485) -Fixtron
-Fix (since the dawn of time): Remove phantom oil rigs sometimes present in old savegames
2007-01-15(svn r8145) -Featurette: Allow for Tropic Farm to plant fields after ↵belugas
producing cargo, like its counterpart in temperate climate.
2007-01-14(svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit ↵peter1138
values. This lets us increase the sprite width from 14 to up to 29 bits, effectively nulling the old sprite limit. Table changes in next commit.
2007-01-10(svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, ↵rubidium
stillunknown and pv2b.
2007-01-10(svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files ↵KUDr
renamed to .cpp)