Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-11-19 | (svn r11481) -Codechange: Rename the HASBIT function to fit with the naming ↵ | skidd13 | |
style | |||
2007-11-19 | (svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit ↵ | skidd13 | |
with the coding style | |||
2007-11-15 | (svn r11442) -Feature: make news messages related to the industry ↵ | rubidium | |
(production) changes better configurable; you can now disable news messages popping up for industries you are not servicing. Patch by Alberth. | |||
2007-11-12 | (svn r11420) -Fix [FS#1006]: industry closure news not properly shown when ↵ | rubidium | |
the news item pops up after the industry has been removed from the map. | |||
2007-11-11 | (svn r11412) -Fix (r11403): animation was not turned on properly. | rubidium | |
-Fix (r11410): wrong assumption about random reseeds made the whole thing reseed way too often, making the animation look very ugly. | |||
2007-11-11 | (svn r11410) -Codechange: implement random triggers for industries. | rubidium | |
2007-11-11 | (svn r11403) -Fix: NewIndustries GRF assume that tiles are already animated ↵ | rubidium | |
during construction. | |||
2007-11-11 | (svn r11402) -Fix [FS#1382]: incorrect handling of industry behaviour 'must ↵ | glx | |
be in town with population large than 1200' | |||
2007-11-10 | (svn r11399) -Feature(ette): transparency settings can now be saved and thus ↵ | belugas | |
remembered. -Codechange: Wrap all transparency settings in accessors, hiding the implementation -Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui. Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant. | |||
2007-11-03 | (svn r11373) -Fix [FS#1398]: do not even think about building disabled ↵ | rubidium | |
industries. | |||
2007-11-03 | (svn r11371) -Fix [FS#1396]: the industry protection only kicked in when it ↵ | rubidium | |
should not kick in. | |||
2007-10-29 | (svn r11356) -Fix (r11305): funding industries in MP game was causing desync | glx | |
2007-10-27 | (svn r11349) -Fix [FS#1372]: crash when moving "invalid" cargo to a station. | rubidium | |
2007-10-20 | (svn r11305) -Codechange: randomise layout when building an industry ingame | glx | |
2007-10-19 | (svn r11303) -Fix: EnsureNoVehicle and EnsureNoVehicleOnGround were both ↵ | rubidium | |
used to check whether there was no vehicle on the ground, except that the former didn't take care of aircraft shadows. So now we only use EnsureNoVehicleOnGround. | |||
2007-10-19 | (svn r11302) -Fix (r9520): typo | glx | |
2007-10-19 | (svn r11301) -Fix: water check when building industries didn't work | glx | |
2007-10-18 | (svn r11293) -Fix: newgrf defined industry news messages use TTD format for ↵ | glx | |
args, which is not the same as our. So we must detect those strings and pass them the right params | |||
2007-10-17 | (svn r11285) -Fix: 'site unsuitable' was always shown instead specified ↵ | glx | |
message when trying to build industry ingame (Csaboka) | |||
2007-10-16 | (svn r11276) -Codechange: be more consistent with naming of some accessors. | rubidium | |
-Fix: make sure canals are never owned by water. Based on a patch by boekabart. | |||
2007-10-15 | (svn r11268) -Fix[FS#1336]: Call IsSlopeRefused whenever it is required. ↵ | belugas | |
Looks like there was one spot missing. Thanks frosch | |||
2007-10-05 | (svn r11207) -Fix [FS#1301]: don't use smooth_economy for industries using ↵ | glx | |
production callbacks as they may have no production for more than a month | |||
2007-10-03 | (svn r11197) -Fix: It is not useful to reset the override of an entity every ↵ | belugas | |
time a new grf file is been submitted. Since newhouses showed the way to newindustries(meaning I copied/adapted a lot of code and processes from it), the behaviour was there for newhouses too. | |||
2007-10-02 | (svn r11194) -Fix: industries with not all tiles custom slope checked (but ↵ | rubidium | |
at least one) would be build on wrongly sloped tiles. | |||
2007-10-02 | (svn r11193) -Fix: be more compliant with the specifications of callback #2F ↵ | rubidium | |
(and undocumented side effects in TTDP in corner cases). | |||
2007-09-30 | (svn r11186) -Fix: only fill the accepted cargo fields once, not multiple times. | rubidium | |
2007-09-28 | (svn r11185) -Codechange: prepare some more code for the introduction of ↵ | rubidium | |
NewIndustries. Patch by Belugas. | |||
2007-09-28 | (svn r11181) -Codechange: add support for newgrf callback 14A (Belugas) | glx | |
2007-09-27 | (svn r11177) -Codechange: add support for newgrf callbacks 14B and 14C | glx | |
2007-09-27 | (svn r11176) -Revert (r9867): as it is needed for newgrf callbacks 14B and 14C | glx | |
2007-09-26 | (svn r11171) -Fix [FS#1257]: disable autoslope for automatically changed ↵ | rubidium | |
stuff (like towns and industries) and enable it in the scenario editor. Patch by frosch. | |||
2007-09-26 | (svn r11168) -Fix [FS#1256]: assert on terraforming of industries. Patch by ↵ | rubidium | |
frosch. | |||
2007-09-26 | (svn r11160) -Fix: A gfx of 0xFF does not count when it's time to establish ↵ | belugas | |
the size of the industry. | |||
2007-09-22 | (svn r11144) -Codechange: add support for newgrf callbacks 29 and 35 | glx | |
2007-09-22 | (svn r11142) -Codechange: prepare industry production change code for newgrf ↵ | glx | |
callbacks 29 and 35 | |||
2007-09-22 | (svn r11139) -Codechange: add support for persistent storage for NewGRFs. | rubidium | |
2007-09-22 | (svn r11137) -Feature: [NewGRF] Add support for bit 17 of property 1A for ↵ | belugas | |
Industries. This bit enables the protection of the last instance of an industry type once raise. | |||
2007-09-14 | (svn r11107) -Feature: some tool so one can still build tunnels under rails ↵ | rubidium | |
(and other structures) when the owner of the structure built it on foundations and if you have enough "empty" space ofcourse. One could use the tool for some other construction needs too. Patch by frosch. | |||
2007-09-14 | (svn r11102) -Codechange: remove some pointless addition+substractions. ↵ | rubidium | |
Patch by frosch. | |||
2007-09-06 | (svn r11050) -Codechange: Use the translated gfx, not the original one. | belugas | |
2007-09-04 | (svn r11041) -Fix (r10460) [FS#1195]: the industry's owner was saved twice ↵ | rubidium | |
instead of the owner and the founder. Patch by frosch. | |||
2007-08-30 | (svn r11005) -Codechange: move the tiletype specific terraforming checks to ↵ | rubidium | |
the functions for those tile types. -Codechange: barren the rail grounds on terraforming. | |||
2007-08-27 | (svn r10991) -Codechange: add documentation, enumification and some code ↵ | rubidium | |
simplifications to the terraforming code. Patch by frosch. | |||
2007-08-26 | (svn r10980) -Fix [FS#1158] : This will hopefully fix the case of an assert ↵ | belugas | |
that happens when an industry uses a special gfx index (tile spec 0xFF). This 0xFF is the sentinel of a special check done for oil rigs, where water need to be around, but no tile will be constructed on it. Problem is that the upper limit of gfx tiles is currently at 175. So, of course the system will assert with 255 ;) | |||
2007-08-24 | (svn r10972) -Codechange: Implement the ↵ | belugas | |
counterpart(GetTranslatedIndustryTileID) of getindustileid of TTDPatch. This allows to ensure that the ID of a tile (taken out of the map or not) is still a valid one regarding the possible override it may have been flagged to. It is not the strict same thing, but is what we need regarding the slightly different approach we took for newindustries. | |||
2007-08-22 | (svn r10963) -Revert(10700): Although the idea was good, it was more prone ↵ | belugas | |
of errors than usefull. So now, it will be better to jump to the overriden tile when it is been marked as an override | |||
2007-08-22 | (svn r10962) -Codechange: protect yourself against an illicit substitution | belugas | |
2007-08-15 | (svn r10903) -Feature: [NewGRF] Add support for variable 44 of Variational ↵ | belugas | |
Action 2 for Industries | |||
2007-08-06 | (svn r10813) -Fix (r10799): some destructors were performing too much during ↵ | rubidium | |
the pool cleanups, which could cause crashes as already removed pool items could then be dereferenced by other destructors. | |||
2007-08-03 | (svn r10773) -Codechange: use pool.CleanPool instead of CleanPool(&pool) and ↵ | rubidium | |
similarly for AddBlock*. |