Age | Commit message (Collapse) | Author |
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actually movable; e.g. HQ and owned land are pretty movable.
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industry temporarily refues to accept some cargo
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addition.
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missed :)
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DEBUG() output. It was triggered on exceptions, especially when aborting world generation.
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of _current_company to ensure proper restoration.
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industry variables have been assigned, so more variables are valid during the callbacks.
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callbacks 28 and 2F. (yexo)
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consisted of unrelated values use static const (u)int
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industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds.
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callbacks and values of variables
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and cancel object placement when selecting not available industries.
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divisions with rounding.
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generally extent it to handle 32 bits.
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lots of industry types.
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and caused NewGRF trouble.
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Industry.
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check a bit
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not cause a crash.
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DoCreateNewIndustry().
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CreateNewIndustryHelper().
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succeeded or failed command.
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the way" showed the to-be-built industry twice, instead of the to-be-built industry and the industry that's in the way
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replaced by 'site unsuitable'.
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CheckIfCallBackAllowsCreation().
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CheckIfIndustryTilesAreFree().
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CheckIfIndustryIsAllowed() and CheckIfFarEnoughFromIndustry().
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available.
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FindTownForIndustry().
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generator.
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incorrectly and in some cases circumvented the density difficulty setting.
-Change: Do not scale the number of industry creations during map creation with the number of available industry types.
-Feature: [NewGRF] Implement special industry flag 0x10000.
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