Age | Commit message (Collapse) | Author |
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AddNewsMessage as there is (for each news message type) a tuple of 4 parameters that is the same for all calls.
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something more than whitespace as description of files that don't have a description.
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objects can be build, but check it directly in the pool so we do not have to call destructors in the testing phase. Stations still use the autoptr though.
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every 256 ticks, not every tick... Also bail out of the triggers a little earlier if you know they are not going to happen anyway.
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uniform naming of the thing instead of using both names for the same thing.
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texteff.cpp (it isn't a text effect after all). Also remove a few more functions from functions.
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place to a single location.
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compiler's decisions about inlining
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instead of transparent
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station_func.h.
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strings.
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GetTileTrackStatus().
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there can be less checks in pathfinders for depots/stations/tunnels/bridges
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get out of delimited boundaries, while using var result 0D/0E and than multiplying/dividing it.
And use multiply/divide operations instead of shifting. It does the same, just adds a bit more readability
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replace them by enums
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the map, allowing the sea/river/canal status to also be
stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the
original water type.
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specified in FS#1712.
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should have been done.
Would help to compile first...
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cb29/35 were a bit too eager to close down.
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unless they require water.
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industry tiles. (Will only apply to new games or newly build industries.)
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with other cases of *B_* vs *_* like VETSB_* and VETS_*.
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unneeded include from openttd.h.
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function's name
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of a global variable. Patch by Noldo (FS#1114).
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functions.
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calls because parameter evaluation order is not guaranteed in the c++ standard (can lead to desyncs)
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useless includes.
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map.h).
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logical place and remove about 50% of the includes of 'functions.h'
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their respective places.
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a house)
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build some industries in the scenario editor.
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like more work might be needed
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