Age | Commit message (Expand) | Author |
2011-06-12 | (svn r22567) -Codechange: Store persistent storages inside a pool. | terkhen |
2011-06-12 | (svn r22556) -Codechange: Remove constness from the town pointer at industries. | terkhen |
2011-06-09 | (svn r22548) -Codechange: Name also the magic number for the lumber mill's tr... | planetmaker |
2011-05-28 | (svn r22505) -Add: Separate EffectVehicleTypes for broken aircraft and smoke ... | frosch |
2011-05-21 | (svn r22482) -Codechange: Add some contants for the number of ticks between c... | frosch |
2011-02-19 | (svn r22116) -Codechange: use PoolBase::Clean() at more places | smatz |
2011-02-07 | (svn r22018) -Cleanup: remove some (now) unneeded includes of functions.h | rubidium |
2011-02-07 | (svn r22012) -Add: [NewGRF] Test all industry layouts also when prospecting | planetmaker |
2011-02-07 | (svn r22011) -Codechange: Rename a few variables and enhance code clearity | planetmaker |
2011-02-07 | (svn r22010) -Feature-ette [FS#4131]: [NewGRF] Test all possible industry lay... | planetmaker |
2011-02-06 | (svn r22001) -Codechange: Rename difficulty.number_industries to difficulty.i... | alberth |
2011-02-06 | (svn r22000) -Codechange: Introduce an enum for the industry density setting. | alberth |
2011-02-06 | (svn r21999) -Fix [FS#4474] (r21969): Use 'very low' industry density for gen... | alberth |
2011-02-06 | (svn r21998) -Fix (r21969): Number of industries difficulty setting should no... | alberth |
2011-02-05 | (svn r21969) -Feature: Introduce 'minimal' number of industries as a replacme... | alberth |
2011-01-29 | (svn r21924) -Codechange: Unify some parts of the articulated vehicle code. | terkhen |
2011-01-22 | (svn r21890) -Cleanup: remove some unneeded includes | rubidium |
2011-01-18 | (svn r21845) -Codechange: move documentation towards the code to make it more... | rubidium |
2010-12-12 | (svn r21490) -Codechange: abstract/encapsulate the map area iterating a bit | rubidium |
2010-12-12 | (svn r21489) -Codechange: replace the last instances of TILE_LOOP with TILE_A... | rubidium |
2010-11-20 | (svn r21270) -Doc: Doxyment updates and additions. Removal of doxyment in code. | alberth |
2010-11-20 | (svn r21265) -Fix [FS#4245]: Don't setup target industry type counts if there... | alberth |
2010-11-13 | (svn r21175) -Add: Forced construction of missing industries. | alberth |
2010-11-13 | (svn r21174) -Add: Use a progressive back-off mechanism to reduce wasting bui... | alberth |
2010-11-13 | (svn r21173) -Codechange: Don't recompute target industry counts each time. | alberth |
2010-11-13 | (svn r21172) -Feature: Better control over how many new industries are create... | alberth |
2010-11-13 | (svn r21171) -Change: Reset industry build data at game start or load. | alberth |
2010-11-13 | (svn r21169) -Feature: Do not build industries during economic recession. | alberth |
2010-11-13 | (svn r21168) -Feature: Use desired industry counts rather than relative proba... | alberth |
2010-11-13 | (svn r21167) -Codechange: Use IndustryBuildData::builddata instead of a local... | alberth |
2010-11-13 | (svn r21166) -Codechange: Move MaybeNewIndustry() to IndustryBuildData::TryBu... | alberth |
2010-11-13 | (svn r21159) -Codechange: AdvertiseIndustryOpening() also works with a const ... | alberth |
2010-11-13 | (svn r21158) -Codechange: Assert boundary inside the loop rather than afterwa... | alberth |
2010-11-13 | (svn r21156) -Codechange: Introduce EconomyIsInRecession(). | alberth |
2010-10-28 | (svn r21052) -Fix (r20435): house/airporttile/industrytile newgrfs that defin... | yexo |
2010-10-16 | (svn r20942) -Feature [NewGRF]: make it possible to distinguish player built/... | rubidium |
2010-10-04 | (svn r20900) -Codechange: Move ProductionLevels enum to industry.h | frosch |
2010-10-04 | (svn r20896) -Codechange: Split recompution of productionrates for non-smooth... | frosch |
2010-09-26 | (svn r20850) -Codechange: Add IndustrySpec::UsesSmoothEconomy() to deduplicat... | frosch |
2010-09-07 | (svn r20764) -Codechange: minor coding style fix | smatz |
2010-09-06 | (svn r20754) -Fix [FS#4112]: assert when an industry previously build on wate... | yexo |
2010-09-05 | (svn r20747) -Fix: overbuilding an object with water under it succeeded even ... | yexo |
2010-09-05 | (svn r20743) -Fix: Make testruns of clearing an object tile not influence rep... | frosch |
2010-09-04 | (svn r20738) -Codechange: Introduce a function for getting the number of indu... | alberth |
2010-09-04 | (svn r20737) -Codechange: Introduce a function for advertising opening of a n... | alberth |
2010-09-04 | (svn r20736) -Codechange: Introduce a new function for trying to create a new... | alberth |
2010-09-04 | (svn r20735) -Codechange: Introduce GetIndustryGamePlayProbability(). | alberth |
2010-09-04 | (svn r20734) -Codechange: Rename GetScaledIndustryProbability() to GetScaledI... | alberth |
2010-09-04 | (svn r20733) -Fix: when overbuilding an object with an industry, clear the co... | yexo |
2010-09-01 | (svn r20712) -Fix [FS#4094]: Do not use new game settings when creating many ... | terkhen |