Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-08-26 | (svn r10980) -Fix [FS#1158] : This will hopefully fix the case of an assert ↵ | belugas | |
that happens when an industry uses a special gfx index (tile spec 0xFF). This 0xFF is the sentinel of a special check done for oil rigs, where water need to be around, but no tile will be constructed on it. Problem is that the upper limit of gfx tiles is currently at 175. So, of course the system will assert with 255 ;) | |||
2007-08-24 | (svn r10972) -Codechange: Implement the ↵ | belugas | |
counterpart(GetTranslatedIndustryTileID) of getindustileid of TTDPatch. This allows to ensure that the ID of a tile (taken out of the map or not) is still a valid one regarding the possible override it may have been flagged to. It is not the strict same thing, but is what we need regarding the slightly different approach we took for newindustries. | |||
2007-08-22 | (svn r10963) -Revert(10700): Although the idea was good, it was more prone ↵ | belugas | |
of errors than usefull. So now, it will be better to jump to the overriden tile when it is been marked as an override | |||
2007-08-22 | (svn r10962) -Codechange: protect yourself against an illicit substitution | belugas | |
2007-08-15 | (svn r10903) -Feature: [NewGRF] Add support for variable 44 of Variational ↵ | belugas | |
Action 2 for Industries | |||
2007-08-06 | (svn r10813) -Fix (r10799): some destructors were performing too much during ↵ | rubidium | |
the pool cleanups, which could cause crashes as already removed pool items could then be dereferenced by other destructors. | |||
2007-08-03 | (svn r10773) -Codechange: use pool.CleanPool instead of CleanPool(&pool) and ↵ | rubidium | |
similarly for AddBlock*. | |||
2007-08-02 | (svn r10759) -Codechange: make the industry struct use the pool item class ↵ | rubidium | |
as super class. | |||
2007-07-27 | (svn r10701) -Codechange: Make sure to not use an out of bound index when ↵ | belugas | |
the index is specified by a grf file. It has a different meaning then. | |||
2007-07-27 | (svn r10700) -Codechange: Enable to jump (by default) to the overriding ↵ | belugas | |
industry tile spec of the one been queried. Only on certain very specific circumstances do we need the original spec | |||
2007-07-26 | (svn r10698) -Codechange [FS#1082]: simplify the code related to ↵ | rubidium | |
foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch. | |||
2007-07-26 | (svn r10697) -Codechange: give a more sensible names to some of the unkX ↵ | rubidium | |
variables. | |||
2007-07-26 | (svn r10696) -Codechange: remove duplication of the "make sprite ↵ | rubidium | |
transparent" code. | |||
2007-07-24 | (svn r10675) -Codechange: unhardcode the industry types used in several ↵ | rubidium | |
locations of the source code. | |||
2007-07-20 | (svn r10641) -Fix(r10638): Forgotten Son... err...include | belugas | |
2007-07-20 | (svn r10640) -Fix(r10638): little typo... | belugas | |
2007-07-20 | (svn r10639) -Codechange: Give meaninfull name to a magic number | belugas | |
2007-07-20 | (svn r10638) -Codechange: Save the mapping of the industries and tiles, ↵ | belugas | |
making them persistent. | |||
2007-07-20 | (svn r10635) -Codechange: Correct some typos and code beautifying (a little bit) | belugas | |
2007-07-16 | (svn r10587) -Codechange: move the string/dparam related stuff from ↵ | rubidium | |
variables.h to strings.h | |||
2007-07-15 | (svn r10575) -Fix r10573: misplaced ) | glx | |
2007-07-15 | (svn r10573) -Codechange: Use function CheckIfCallBackAllowsAvailability for ↵ | belugas | |
random map generation as well as for ingame random industry creation | |||
2007-07-11 | (svn r10508) -Codechange: allow customizable animation schemes for industries. | rubidium | |
2007-07-11 | (svn r10506) -Fix: the (manual) building of banks was always rejected. | rubidium | |
2007-07-09 | (svn r10494) -Fix (r10490): possible null dereference in some exotic newgrfs. | rubidium | |
2007-07-09 | (svn r10490) -Codechange: add support for industries on non-flat surfaces. | rubidium | |
2007-07-09 | (svn r10485) -Codechange: add a callback mechanism to determine whether ↵ | rubidium | |
building an industry is allowed at a given location. | |||
2007-07-08 | (svn r10483) -Codechange: add support for callbacks to manipulate the ↵ | rubidium | |
building chance of farm fields and chopping chance for lumber mills. | |||
2007-07-08 | (svn r10481) -Codechange: Show a news message with the new industry when ↵ | maedhros | |
primary industry prospecting succeeds. | |||
2007-07-08 | (svn r10477) -Codechange: add some callbacks to customise the acceptance of ↵ | rubidium | |
industries. | |||
2007-07-07 | (svn r10460) -Codechange: add some more variables needed for newindustries ↵ | rubidium | |
regarding to the creation of the industries. | |||
2007-07-06 | (svn r10459) -Codechange: add helper functions to determine whether an ↵ | rubidium | |
industry is a primary industry and how much it costs to build such an industry. | |||
2007-07-06 | (svn r10451) -Add: support for "prospecting" raw industries, i.e. you pay an ↵ | rubidium | |
amount of money and then it might (with a given chance) build a raw industry somewhere on the map. | |||
2007-07-05 | (svn r10442) -Codechange: implement the industry production callback. | rubidium | |
2007-07-04 | (svn r10439) -Codechange: initial steps for customized industry productions. | rubidium | |
2007-07-04 | (svn r10425) -Fix (r10418): do not compare bitmasks with HASBIT. Strike two. ↵ | belugas | |
Forgotten code :) | |||
2007-07-03 | (svn r10419) -Fix (r10418): do not compare bitmasks with HASBIT. Thanks to ↵ | rubidium | |
Maedhros for spotting this. | |||
2007-07-03 | (svn r10418) -Codechange: implement/resurrect the industry production flags. | rubidium | |
2007-07-01 | (svn r10406) -Fix [FS#968]: only industries in the temperate climate should ↵ | rubidium | |
be affected by the "do not increase production" flag. | |||
2007-06-26 | (svn r10348) -Fix (r10347): compile errors; do not think it compiles fine ↵ | rubidium | |
when you run make on the wrong working copy. | |||
2007-06-26 | (svn r10347) -Fix [FS#948]: industries with a very low production could ↵ | rubidium | |
never recover when using smooth economy. -Fix: in smooth economy producing industries could not close, whereas they could close in non-smooth economy. -Fix: in smooth economy the "do not increase production" flag of industries was ignored. | |||
2007-06-26 | (svn r10340) -Fix: make sure no industry production can ever hit < 32 with ↵ | truelight | |
smooth_economy | |||
2007-06-24 | (svn r10299) -Codechange [FS#931]: industry foundations should be drawn as ↵ | rubidium | |
all other foundations, i.e. with DrawFoundation, instead of writing the same functionality itself. | |||
2007-06-22 | (svn r10290) -Fix: with smooth_economy, when industry production hit 32, it ↵ | truelight | |
stayed there for ever. Give it some chance to get out of that uber-lowness (although it is a very slim chance, at least it has one) | |||
2007-06-20 | (svn r10232) -Fix(r1): _numof_industry_table never was composed of 12 ↵ | belugas | |
entries. Only 11. It never hurt before, but it would have... | |||
2007-06-19 | (svn r10226) -Codechange: Add support for newindustry tiles drawing. | belugas | |
Heavily based on Maedhros's newhouses implementation | |||
2007-06-18 | (svn r10205) -Codechange: refactor returning of cost, so it can be more ↵ | rubidium | |
easily modified. | |||
2007-06-18 | (svn r10197) -Codechange: replace int32 with CommandCost where appropriate. | rubidium | |
2007-06-15 | (svn r10163) -Fix(r8128): Industries had lost their random recoloring. A ↵ | belugas | |
test was removed and is now reintroduced in another way. | |||
2007-06-13 | (svn r10140) -Fix [FS#867]: an industry could overbuild a bridge. | rubidium | |