Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-02-18 | (svn r12177) -Codechange: use 'side' parameter in GetTileTrackStatus so ↵ | smatz | |
there can be less checks in pathfinders for depots/stations/tunnels/bridges | |||
2008-02-09 | (svn r12092) -Fix(r11532)[FS#1755]: Make sure the production level will not ↵ | belugas | |
get out of delimited boundaries, while using var result 0D/0E and than multiplying/dividing it. And use multiply/divide operations instead of shifting. It does the same, just adds a bit more readability | |||
2008-02-09 | (svn r12091) -Codechange : remove all production level magic numbers and ↵ | belugas | |
replace them by enums | |||
2008-02-02 | (svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in ↵ | peter1138 | |
the map, allowing the sea/river/canal status to also be stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the original water type. | |||
2008-01-31 | (svn r12029) -Feature: Allow trees on shore. | frosch | |
2008-01-29 | (svn r12006) -Fix: implement FS#1697 without the nasty side effects as ↵ | rubidium | |
specified in FS#1712. | |||
2008-01-24 | (svn r11977) -Fix(r11976): not a typo, not a bug. Just a removal that ↵ | belugas | |
should have been done. Would help to compile first... | |||
2008-01-24 | (svn r11976) -Fix: It seems that industries using results 0D/0E on callback ↵ | belugas | |
cb29/35 were a bit too eager to close down. | |||
2008-01-22 | (svn r11952) -Fix (r11926): Prevent industries from being built on rivers, ↵ | peter1138 | |
unless they require water. | |||
2008-01-19 | (svn r11925) -Fix (r122, r9867): loading old, pre savegame version 2, savegames. | rubidium | |
2008-01-16 | (svn r11876) -Fix: Start industry tile animation also for overridden ↵ | frosch | |
industry tiles. (Will only apply to new games or newly build industries.) | |||
2008-01-15 | (svn r11866) -Codechange: swap OFB_* and OF_* so it conceptually in sync ↵ | rubidium | |
with other cases of *B_* vs *_* like VETSB_* and VETS_*. | |||
2008-01-13 | (svn r11828) -Codechange: include table/* as the last includes and remove an ↵ | rubidium | |
unneeded include from openttd.h. | |||
2008-01-09 | (svn r11798) -Codechange: add comments and give a more representative ↵ | belugas | |
function's name | |||
2008-01-09 | (svn r11793) -Codechange: pass the expense type via the CommandCost instead ↵ | rubidium | |
of a global variable. Patch by Noldo (FS#1114). | |||
2008-01-09 | (svn r11788) -Fix (11787): makedepend doesn't mark delete files as changed... | rubidium | |
2008-01-06 | (svn r11766) -Codechange: Last fine tunings on smooth economy, by Sirkoz. | belugas | |
2007-12-29 | (svn r11719) -Codechange: split sound.h in a header with types and one with ↵ | rubidium | |
functions. | |||
2007-12-28 | (svn r11716) -Fix [FS#1561]: don't put more than one Random() in function ↵ | glx | |
calls because parameter evaluation order is not guaranteed in the c++ standard (can lead to desyncs) | |||
2007-12-27 | (svn r11706) -Codechange: split vehicle.h and remove another bunch of ↵ | rubidium | |
useless includes. | |||
2007-12-26 | (svn r11702) -Codechange: move all date related stuff to date*. | rubidium | |
2007-12-26 | (svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split ↵ | rubidium | |
map.h). | |||
2007-12-25 | (svn r11692) -Codechange: move some functions from 'functions.h' to a more ↵ | rubidium | |
logical place and remove about 50% of the includes of 'functions.h' | |||
2007-12-21 | (svn r11680) -Codechange: refactor more out of openttd.h and functions.h. | rubidium | |
2007-12-21 | (svn r11677) -Codechange: move price and command related types/functions to ↵ | rubidium | |
their respective places. | |||
2007-12-21 | (svn r11675) -Codechange: split the string types from the string functions. | rubidium | |
2007-12-19 | (svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h | rubidium | |
2007-12-10 | (svn r11615) -Fix (r11609): temperate banks can only be built in towns (over ↵ | glx | |
a house) | |||
2007-12-09 | (svn r11609) -Fix [FS#1524]: wrong error messages were shown when trying to ↵ | rubidium | |
build some industries in the scenario editor. | |||
2007-12-07 | (svn r11590) -Fix (r11193): IsSlopeRefused() result was half wrong | glx | |
2007-12-01 | (svn r11545) -Revert(r11543): The result is not what was expected. Looks ↵ | belugas | |
like more work might be needed | |||
2007-12-01 | (svn r11543) -Codechange: Give a more adequate message when trying to place ↵ | belugas | |
an industry required to be built over a house on any other type of tiles. In reference to FS#1492, and other "bugs" like that one | |||
2007-11-27 | (svn r11534) -Feature(newgrf): Implement property 23h for Industries. | belugas | |
This will add a cost to the removal of an industry using the cheat magic bulldozer. Note that the removal of regular or newgrf industries without specified removal cost will have no cost applied to. This is a difference from original spec, where a default base cost is added. | |||
2007-11-27 | (svn r11532) -Feature[newgrf]: Add decrement(0x0D) / increment(0x0E) ↵ | belugas | |
production operations from result of production callback cb29/35. Only var 0x93 will be affected by these operations | |||
2007-11-26 | (svn r11528) -Fix (r11500): With smooth economy enabled, industries that ↵ | maedhros | |
should only decrease production would always increase it when more than 60% was transported. | |||
2007-11-26 | (svn r11526) -Codechange: Rename the function delta fitting to the naming style | skidd13 | |
2007-11-25 | (svn r11523) -Codechange: Move the CHANCE macros to core/random_func.cpp ↵ | skidd13 | |
cause they depend on Random() -Codechange: Convert the CHANCE macros to functions and rename them fitting to the naming style | |||
2007-11-24 | (svn r11504) -Fix [FS#1467]: removing docks/ship depots could result in ↵ | rubidium | |
non-canal water where canals should have been build. | |||
2007-11-23 | (svn r11502) -Fix (r11144): don't do standard production change if callbacks ↵ | glx | |
29/35 failed -Fix (r11144): disable smooth economy for industries using callbacks 29/35 | |||
2007-11-23 | (svn r11500) -Codechange: Smooth economy fine-tuning, making industries more ↵ | belugas | |
responsive. Patch by Sirkoz. | |||
2007-11-23 | (svn r11499) -Fix (r11144): mul/div factor were wrong (off by two) | glx | |
2007-11-19 | (svn r11481) -Codechange: Rename the HASBIT function to fit with the naming ↵ | skidd13 | |
style | |||
2007-11-19 | (svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit ↵ | skidd13 | |
with the coding style | |||
2007-11-15 | (svn r11442) -Feature: make news messages related to the industry ↵ | rubidium | |
(production) changes better configurable; you can now disable news messages popping up for industries you are not servicing. Patch by Alberth. | |||
2007-11-12 | (svn r11420) -Fix [FS#1006]: industry closure news not properly shown when ↵ | rubidium | |
the news item pops up after the industry has been removed from the map. | |||
2007-11-11 | (svn r11412) -Fix (r11403): animation was not turned on properly. | rubidium | |
-Fix (r11410): wrong assumption about random reseeds made the whole thing reseed way too often, making the animation look very ugly. | |||
2007-11-11 | (svn r11410) -Codechange: implement random triggers for industries. | rubidium | |
2007-11-11 | (svn r11403) -Fix: NewIndustries GRF assume that tiles are already animated ↵ | rubidium | |
during construction. | |||
2007-11-11 | (svn r11402) -Fix [FS#1382]: incorrect handling of industry behaviour 'must ↵ | glx | |
be in town with population large than 1200' | |||
2007-11-10 | (svn r11399) -Feature(ette): transparency settings can now be saved and thus ↵ | belugas | |
remembered. -Codechange: Wrap all transparency settings in accessors, hiding the implementation -Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui. Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant. |